E1M2 (Orpheus' Descent Into Hell)

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Orpheus' Descent Into Hell maps
This level occupies the map slot E1M2. For other maps which occupy this slot, see Category:E1M2.
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E1M2 is the second map of Orpheus' Descent Into Hell. It was designed by Shane.

Walkthrough[edit]

Map of E1M2
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. The door in the south-west of the first area which contains the switch that opens up the first door in the centre counts as a secret and is impossible to miss. (sector 22)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:52.46 Erick Tenorio (GuyNamedErick) 2018-04-21 orpheus2-052.zip
NM speed 0:58.51 Erick Tenorio (GuyNamedErick) 2018-04-21 orpheus2n058.zip
UV max 1:44.31 Erick Tenorio (GuyNamedErick) 2018-04-21 orpheus2-144.zip
NM 100S
UV -fast 1:49.89 Erick Tenorio (GuyNamedErick) 2018-04-21 orpheus2f149.zip
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 1, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 71)
  2. facing east. (thing 72)
  3. facing west. (thing 73)
  4. facing south. (thing 74)

Statistics[edit]

Map data[edit]

Things 96
Vertices 416*
Linedefs 432
Sidedefs 616
Sectors 73
* The vertex count without the effect of node building is 355.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]