E1M3: Beat It! (Infinity)

From DoomWiki.org

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.
Infinity maps
This level occupies the map slot E1M3. For other maps which occupy this slot, see Category:E1M3.

E1M3: Beat It! is the third level of Infinity. It was designed by Bjorn Hermans and Holger Nathrath, and includes a custom music track, which is a cover of "Beat It" by Michael Jackson.


Map of Beat It!
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Collecting keys


Other points of interest[edit]


  1. After getting the blue key, go back to the room with the caged teleporter and the metal wall to the north will be open. Going through this back alley to the teleporter nets you four secrets. (sector 66)
  2. See Secret #1. (sector 68)
  3. See Secret #1. (sector 71)
  4. See Secret #1. (sector 72)
  5. After opening the yellow door, shoot across the cage on your left and a wall will open up behind you with several monsters inside. (sector 146)
  6. Grabbing the yellow key opens up the big room with the "F", which counts as a secret. (sector 204)
  7. Past the cage mentioned in Secret #5 is a switch all the way to the north. This opens up a room next to the red door with several monsters and the red key. (sector 214)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 6:52.09 Serge Marudov (Never_Again) 2010-06-26 infinity_na.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 7, 2021.


Player spawns[edit]

This level contains four spawn points:

  1. facing west. (thing 304)
  2. facing west. (thing 305)
  3. facing west. (thing 306)
  4. facing west. (thing 307)


Map data[edit]

Things 322
Vertices 1077*
Linedefs 1187
Sidedefs 1692
Sectors 236
* The vertex count without the effect of node building is 956.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


External links[edit]