This level occupies the map slot E1M3. For other maps which occupy this slot, see Category:E1M3.
E1M3: Bureau of Bad Ideas is the third map of Shotgun Symphony. It was designed by Steve Duff.
Walkthrough[edit]
Map of Bureau of Bad Ideas
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- On the bridge near the center of the map, head southwest and open the wall near the west side to find a box of rockets, a backpack, a box of ammo, a box of shotgun shells. (sector 199)
- Get off the bridge in the center of the map to the east and head north, then shoot the light wall at the east side. Take the lift up and follow the corridor to find rockets and a green armor. (sector 223)
- Open the blue door and head southeast to the green wall. Open it and head up the steps to get boxes of rockets. (sector 206)
- Descend the steps at Secret #3 and open the north wall to find boxes of ammo and a medikit. (sector 207)
- Open the blue door and head southwest to the west side. Open the wall in the northwest corner and follow the passage to a dropoff point. From here, jump to the east wall and get above the part where the blood is. Lower the east wall there and flip the switch, which lowers another wall to the north. Behind it is a megaarmor. (sector 600)
- In the same area as Secret #5, get to the middle and flip the switch on the west side of the pillar to get a soul sphere. (sector 420)
- At the normal exit, open the southwest wall and enter the back hall to find rockets. (sector 277)
- At the normal exit, open the southeast wall and enter the back hallway to find health and armor bonuses. (sector 278)
- At the secret exit, press the recessed wall at the south end and follow the corridor south, then east, then north to a megaarmor. (sector 12)
- At the secret exit, press the east switch, then head to the lift north of Secret #9 and ride it up. In the hall to the north, find another lift and take it up. Follow the path to a room with health bonuses, a rocket launcher, and boxes of rockets. (sector 59)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
The (absence of) data was last verified in its entirety on February 21, 2022.
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 3133.
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
30 |
41 |
50
|
Shotgun guy |
78 |
106 |
121
|
Imp |
43 |
60 |
78
|
Lost soul |
13 |
22 |
31
|
Demon |
1 |
4 |
5
|
Spectre |
5 |
7 |
8
|
Cacodemon |
6 |
9 |
12
|
Weapons |
1-2 |
3 |
4-5
|
Chainsaw |
1
|
Chaingun |
2
|
Rocket launcher |
2
|
Ammunition |
1-2 |
3 |
4-5
|
Box of bullets |
10
|
4 shotgun shells |
3
|
Box of shotgun shells |
4
|
Rocket |
32
|
Box of rockets |
5
|
Energy cell |
2
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
25
|
Medikit |
14
|
Armor |
4
|
Megaarmor |
2
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
60
|
Health bonus |
41
|
Supercharge |
1
|
Backpack |
2
|
Radiation shielding suit |
1
|
Keys |
1-2 |
3 |
4-5
|
Blue keycard |
1
|
Red keycard |
1
|
Yellow keycard |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Exploding barrel |
27
|
Teleport landing |
15 |
18 |
18
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]