E1M3: Distillery (Alpha Accident: Terra Nova)

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Alpha Accident: Terra Nova maps
This level occupies the map slot E1M3. For other maps which occupy this slot, see Category:E1M3.
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E1M3: Distillery is the third map of Alpha Accident: Terra Nova. It was designed by Eugene Guschin (Wraith777) and uses the music track "". The par time defined in ZMAPINFO is 2:00.


Map of Distillery
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. At the start, head north past the fences to the nukage at the north end. Head to the box of ammo at the middle, and when you step on its platform, quickly leave and head south to the small nukage pit. Quickly enter the south alcove and ride it up to find a switch, which opens the west wall in the nukage river below. (sector 63)
  2. Enter the newly-opened wall at the west end and head to the southwest side, then press on the east wall to find a hidden switch to flip. This will open the east wall. Follow the nukage river and take the lift at the end. At the bottom, you will see a soul sphere on a pillar with three sewage grates surrounding it. The west one has a switch which lowers the soul sphere. (sector 10)
  3. At the northwest end of the map, head south and into the southwest nukage. Open the southeast wall and follow the passage. Flip the switch to take a lift up. From there, you can jump to the nukage to the north. A switch will be here to further unlock the way through the nukage. (sector 321)
  4. Follow the nukage river mentioned above and when you reach an area with two small rooms to the left and right sides, get off to the left and blow up the container at the north end. Step onto where it was to lower the nearby wall which has armor shards and a medikit. (sector 199)
  5. Head south from Secret #4, then open the west door. Shoot the destructible column at the south end to get a box of ammo. (sector 289)
  6. Getting Secret #5 will open a monster closet to the west. Inside it, open the west wall to get a box of rockets and a stimpack. (sector 326)
  7. There are two switches near the aforementioned monster closet. Use the one on the north wall to open a wall south of Secret #5. The corridor behind that wall leads to an energy cell, shotgun shells, and a medikit. (sector 324)
  8. If you continue to follow the nukage river, head west when it forks. Head west all the way to a switch, which is a lift to go down. (sector 305)
  9. Take the lift in the previous secret down and flip a switch south of there to trigger a lift going up. Take it, then head east and use the terminal with a medikit on it. Get rid of the destructible column to access the switch, which opens the hall in the middle. You can then access the rocket and box of rockets in the other room. (sector 347)
  10. In the room at the west side with a column in the nukage, head southeast and get on the lift, then onto a ledge which lowers the northwest wall. At the north side, use the switch here to lower the middle column with a rocket launcher. (sector 283)
  11. Head back to the nukage river and head east when it forks. Between two alcoves, open the poison sign, then flip the red key switch to open the bars. Head all the way to a teleporter which takes you to the easternmost end behind a cage. (sector 142)
  12. Head back to the nukage river and head east when it forks. Go all the way to the end where there are switches that requires the yellow and blue keys. Flip them both, then go east and follow the river all the way to find a radiation suit, a medikit, and the secret exit. (sector 9)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed (normal exit)
UV speed (secret exit)
NM speed (normal exit)
NM speed (secret exit)
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist (normal exit)
UV pacifist (secret exit)

The (absence of) data was last verified in its entirety on April 3, 2022.


Player spawns[edit]

This level contains nine spawn points:

  1. facing south. (thing 623)
  2. facing west. (thing 624)
  3. facing north. (thing 625)
  4. facing north. (thing 626)
  5. facing north-east. (thing 627)
  6. facing north. (thing 628)
  7. facing north. (thing 629)
  8. facing west. (thing 630)
  9. facing south-east. (thing 631)


Map data[edit]

Things 688
Vertices 3959*
Linedefs 3918
Sidedefs 5302
Sectors 472
* The vertex count without the effect of node building is 3285.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]