E1M3: Earth (Elements)

From DoomWiki.org

Elements maps
This level occupies the map slot E1M3. For other maps which occupy this slot, see Category:E1M3.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

E1M3: Earth is the third map of Elements. It was designed by Neal Ziring.

Walkthrough[edit]

Map of Earth
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. At the eastern end of the room with the large lava pit with the plasma rifle in the centre are two exploding barrels (only one is present in hard skill). These barrels mark a secret door leading to two radiation shielding suits (three in multiplayer). (sector 43)
  2. From the red key room there is a lava trench heading north towards a teleporter. Just before the teleporter is an area with 4 shotgun shells, a radiation shielding suit, two medikits, an armor and an energy cell pack. (sector 112)
  3. After going through the yellow door heading towards the exit, just before the next door is a secret door on the south wall (marked with a metal texture) leading to a room with a rocket launcher, a megaarmor (two on multiplayer), and 1-3 stimpacks. (sector 17)
  4. From the large room in the south of the level, there is a dark path leading down some stairs towards a room with two pillars and a partial invisibility. En route are two exploding barrels (only one on easy skill), which mark a secret door leading to a room with two armor bonuses, a box of rockets (easy and medium skills only), some health, a baron of Hell, and a switch. The switch lowers one of the pillars in the aforementioned room, revealing a teleporter. (sector 133)
  5. The teleporter in #4 takes you to a room with a plasma rifle (two in multiplayer), a medikit, some energy cells, a light amplification visor (two in multiplayer, both easy skill only), and a switch. This switch lowers a triangular section of floor in the south-east of the large room in the south of the level. (sector 86)
  6. The triangular floor lowered by the switch in #5 leads, via a large crushing ceiling to a room with several monsters and a teleporter. (sector 13)
  7. The teleporter in #6 takes you to a room north of #6 with more monsters and two tall green firesticks. These mark a door leading to the secret exit. (sector 45)

Bugs[edit]

The door leading to the room with the large walkway over the lava (just before the normal exit) has red key textures surrounding it but does not actually require the red key to open.

In the south of the level is a table surrounded by four health bonuses. The nearby wall linedefs (664, 665, and 666) are assigned Action 23 - S1 Floor Lower to Lowest Floor. However, they have Tag 0, meaning that if pushed, most of the sectors on the level will be affected, making the level virtually unplayable.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 5, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing east. (thing 12)
  2. facing east. (thing 13)
  3. facing north. (thing 14)
  4. facing north. (thing 15)

Statistics[edit]

Map data[edit]

Things 345
Vertices 1260*
Linedefs 1326
Sidedefs 1922
Sectors 265
* The vertex count without the effect of node building is 1082.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

External links[edit]