E1M3: Impalement Station (Fava Beans)

From DoomWiki.org

Fava Beans maps
This level occupies the map slot E1M3. For other maps which occupy this slot, see Category:E1M3.

E1M3: Impalement Station is the third map of Fava Beans. It was designed by Sean Birkel. This level contains a secret exit leading to E1M9: Creeping Death.

Walkthrough[edit]

Map of Impalement Station
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Collecting keys

Go through the door near the start point. You will be surrounded by enemies. Dispatch them and head right. There are two UAC doors. Open either one and go down the stairs. Go down another stairs and open the door at the bottom. Press the switch which will unlock a door near the level start. To get to that door, return to the beginning of the level and walk past the start door and go down the stairs. You will be in the outside area with a water pool. The door to the left is now unlocked. Head there. You can see a nukage hall and the exit door on the opposite end. Turn right and follow the corridor to an opening to an outside area. Cross the river and enter an alcove. Go up and pick up your first key – the red keycard.

Return to the nukage pool room and turn right. Enter the red door. In this room, take the yellow keycard.

Go back to the room where you found the red keycard by re-entering the outside area and walking up the stairs. In this room, open the yellow door. Take the last key in this level – the blue keycard.

Regular exit

Since you have all the keycards now, get back to the beginning of the level. Enter any of the UAC doors mentioned earlier. Go down the first set of stairs. This time, head right. Enter the blue door and walk up the stairs. Turn left and drop down. Head forward and turn left. You should notice a lift. Use it and follow the tunnel until you meet an imp and a switch. Activate this switch to have access to the regular exit.

Go back via the lift to the outside. Turn left to a point to where you dropped and notice a narrow opening with a health bonus and an armor bonus. Head there and turn around. Open a small door. This will lead you to a familiar room. So, return to the starting area by ascending the stairs. Get back to the nukage hall - the bridge is built now. Cross it to the opposite side. Enter the door and flip the switch to end the level and progress to Triton Lunar Base.

Secret exit

You must have the blue keycard to access the secret level. Near the beginning of the level, enter any of the UAC doors mentioned earlier. Go down the stairs and stay to the right. Enter the blue door and walk up the stairs. Turn left but do not drop down. From here, walk carefully up to the window and notice a very narrow border on the right. Back up and run as fast as you can towards this border in order to get to the other window. Flip the switch to end the level and progress to the secret level Creeping Death.

Other points of interest[edit]

Secrets[edit]

  1. On the way to the northwestern outside area with the river after the nukage hall, notice a floor lamp before you reach the outside. The lamp light is pulsing and casts light on the wall you should open (sector 41). Once you enter inside you can take health and armor bonuses, a stimpack, a rocket launcher and a soulsphere which will be revealed once you enter.
  2. In the nukage hall, drop down to the nukage. Quickly, turn left and notice a wall with two signs reading "poison". Open this wall and follow the tunnel. Take the security armor and various health and armor items (sector 48). Flip the switch here to open a wall at the starting area, which will lead to secret #3. Now to get out of here, return to the nukage hall and turn left. You will notice four "poison" signs on the wall (near the exit door). Approach the corner between them and you will be teleported.
  3. In the starting area, open the left UAC door (the most westerly of the two UAC doors) and walk down on the staircase. You should notice a green wall to your right while descending on the stairs. Open this wall (sector 141) and you will access a nukage room with plasma gun on the top of the stand which can be lowered manually.
  4. As you enter the secret #3 nukage room, immediately open the wall opposite to the wall you entered. Take the computer map. (sector 144)
  5. The room in the northern portion of the map which contains the secret exit is counted as secret. You first need to obtain the blue keycard to get there. See the Secret exit section in Essentials. (sector 152)

Bugs[edit]

A switch (linedef 933) in the middle of the level has a trigger linedef placed in front of it, blocking use attempts at the switch, which makes the switch appear unresponsive. The player must get closer to the switch than normally required to hit it.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed (normal exit) 0:29.89 scuffed 2022-03-11 f1a3-029.zip
UV speed (secret exit) 0:57.06 scuffed 2022-03-03 f1a3s-057.zip
NM speed (normal exit) 0:37.23 Rotwang 2020-03-17 f1b3n037.zip
NM speed (secret exit) 2:42.20 Selim Benabdelkhalek (Bastard) 2001-11-11 fava_full.zip
UV max 1:57.97 Kyle McAwesome 2012-11-16 f1b3-157.zip
NM 100S 1:25.74 OldManDan 2022-09-28 f1b3s125.zip
UV -fast 2:13.71 OldManDan 2022-09-28 f1b3f213.zip
UV -respawn
UV Tyson 6:21.17 Kyle McAwesome 2023-09-29 f1b3t621.zip
UV pacifist (normal exit)
UV pacifist (secret exit)
NoMo (normal exit) 0:29.57 Kyle McAwesome 2022-03-30 f1b3o029.zip
NoMo (secret exit) 0:38.83 kvothesixstring 2023-10-02 f1b3so38.zip

The data was last verified in its entirety on October 5, 2023.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 4)
  2. facing north. (thing 5)
  3. facing south-east. (thing 6)
  4. facing north-east. (thing 7)

Statistics[edit]

Map data[edit]

Things 204
Vertices 1031*
Linedefs 1082
Sidedefs 1407
Sectors 183
* The vertex count without the effect of node building is 874.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

  • This map was the 4th released by the author and was originally released as a standalone map named #1IMPALE.WAD.[1] It was developed in approximately 1 week, with the author aiming to choose textures predominantly from Knee-Deep in the Dead.[2]

See also[edit]

Sources[edit]

External links[edit]

References[edit]

  1. Sean Birkel (23 July 1995). "WAD Text File for #1GASPRA.WAD." Retrieved 2 July 2025.
  2. Sean Birkel (1 April 1995). "WAD Text File for #1IMPALE.WAD." Retrieved 2 July 2025.