E1M3: Laboratory (Chex Quest 3)
From DoomWiki.org
Chex Quest 3 maps |
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Episode 1: Rescue on Bazoik
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Episode 2: Terror in Chex City |
Episode 3: Invasion! |
This level occupies the map slot E1M3. For other maps which occupy this slot, see Category:E1M3.
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E1M3: Laboratory is the third map in the Rescue on Bazoik episode of Chex Quest 3. It was designed by Charles Jacobi and uses the music track "".
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the room above the start, open the northwest wall to find a computer area map. (sector 119)
- In the southeast halls, head to the room with the desk and open the south wall to get a zorchpak and a zorch propulsor. (sector 196)
- In the northwest hall, go through the vent to a transport area that has a teleporter back to the room north of the starting point. (sector 223)
- Open the blue door east of the start and head around to the south side of the room. Go through the vent to get a Chex armor. (sector 248)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
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UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on February 3, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains eight spawn points:
- facing north. (thing 223)
- facing east. (thing 238)
- facing east. (thing 239)
- facing west. (thing 240)
- facing south. (thing 241)
- facing east. (thing 242)
- facing north. (thing 243)
- facing south-west. (thing 244)
Statistics[edit]
Map data[edit]
Things | 245 |
Vertices | 1487* |
Linedefs | 1426 |
Sidedefs | 2162 |
Sectors | 310 |
Things[edit]
This level contains the following numbers of things per skill level:
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