E1M3: Logistics Center (No End In Sight)

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No End In Sight maps
1994 Ways To Die

The Depths of Doom

M1 M2 M3 M4 M5 M6 M7 M8 M9


M1 M2 M3 M4 M5 M6 M7 M8 M9

Blood Stained Earth

M1 M2 M3 M4 M5 M6 M7 M8 M9 M0

This level occupies the map slot E1M3. For other maps which occupy this slot, see Category:E1M3.
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E1M3: Logistics Center is the third map of the 1994 Ways To Die episode of No End In Sight. It was designed by Emil Brundage (NaturalTvventy).


Map of Logistics Center
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. From the top of the stairs at the start, jump through the window on the right and through to the next window above the nukage. However, instead of dropping to the floor below (which is Secret #2), stay on the window and nudge your way to the ledge with the silver UAC logo on it. Open the wall next to the logo to reach the other ledge in this room with a backpack. (sector 29)
  2. See Secret #1. This is the floor with the partial invisibility, ammo clips, and stimpack. The switch in this room opens the doors here, as well as one to the east. (sector 46)
  3. Flipping the switch in Secret #2 opens a wall at the east end of the hallway, containing a zombieman and an imp. Go towards the lamp to the north of this small room to hear a lift lower, then return to the small room to reach the lift. Ride it up for a chaingun. (sector 62)
  4. Once you have the blue key and pressed the switch mentioned in Secret #7, return to the yellow key room and the northeast corner will be open. Aside from the supplies present, the teleporter here takes you to the red key area. (sector 105)
  5. Just southwest of the room with multiple doors, open the wall next to the lamp for a passage leading to ammo clips and a stimpack. The switch here opens walls to the south, where you can fight through imps to the next switch which gives you a soul sphere. (sector 153)
  6. The room with mulitple doors, the same one where the blue key is hidden, has a central room containing a megaarmor and two boxes of ammo. The way to open these doors involves three switches hidden behind the walls on the perimeter of this room; however, these walls open up from other switches you may find throughout the map. If you find the mentioned switches in Secrets #2, #5, and #7, you can open these walls. The switches behind each wall open some of the doors, revealing lots of monsters behind each one. Make sure to get them all and make sure to get the central room which counts as the secret. (sector 252)
  7. Next to the blue door, open the dirty wall for a secret room with two boxes of shotgun shells and three medikits. Another blue door is here, come back when you have the key to open the door where you can get a computer area map and a switch. The switch reveals a spectre guarding a chainsaw, however it also opens up Secret #4. (sector 305)
  8. You may have noticed the red key just south of where the yellow key was located. There were also imps around here, lowering walls to attack you. Make sure you do not kill these imps, otherwise you would not be able to reach this secret or the secret exit. Enter the teleporter in Secret #4 and wait for the imps to lower one of the walls. You can claim the red key from the second compartment from the left, although it is only required for the secret exit and not this particular secret. Go to the rightmost compartment next to the window leading out into the nukage. Make a jump from this compartment and out the window, then go south and up the steps to collect a chaingun and a rocket launcher. (sector 434)
  9. At the southern end of the maze at the northwestern part of the map, just above the area with fences, open the wall on the west side to reach an interior section with shotgun guys, partial invisibility, and green armor. (sector 455)
  10. At the east end of the maze at the northwestern part of the map, you may spot an arrow of health bonuses pointing northwest. Go in the direction they point to; as you leap off the ledge, a lift lowers. Keep going northwest until you spot an opening leading north. When you do so, look left for a spectre (another one is further back on higher skill settings). There is a rocket launcher and a box of rockets hidden away in this area. (sector 463)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes


Player spawns[edit]

This level contains nine spawn points:

  1. facing west. (thing 424)
  2. facing south. (thing 425)
  3. facing south. (thing 426)
  4. facing south. (thing 427)
  5. facing north-west. (thing 428)
  6. facing north. (thing 429)
  7. facing south. (thing 430)
  8. facing east. (thing 431)
  9. facing south. (thing 432)


Map data[edit]

Things 460
Vertices 2060*
Linedefs 2487
Sidedefs 3276
Sectors 487
* The vertex count without the effect of node building is 1897.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]