E1M3: Main Reckon Facility (Deadly Standards)

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Deadly Standards maps
This level occupies the map slot E1M3. For other maps which occupy this slot, see Category:E1M3.
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E1M3: Main Reckon Facility is the third map of Deadly Standards. It was designed by riderr3 and uses the MIDI rendition of "Fever Dreams" by Dio as its music track. The par time defined in MAPINFO is 2:45.

Walkthrough[edit]

Map of Main Reckon Facility
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Open the door out of the starting building, but go back down the steps and take the door south. On the thin ledge, head west to health bonuses and a rocket. (sector 491)
  2. Head west of the starting building, enter the water, and head south all the way to a dead end. Open the wall to get a shotgun and armor bonuses. (sector 78)
  3. Head to the south side of the fortress and head south behind the trees to find a cave leading up to health bonuses, a backpack, and a stimpack. (sector 117)
  4. Get on the fortress wall and jump to the small fort near Secret #3. Get to the south side and open it from within to find a chaingun, rockets, a medikit, a stimpack, a megaarmor, and a switch that creates a ladder leading back up. (sector 57)
  5. In the north room of the main fortress, use the switch at the west end, then go on the lift in the center and ride it up. Maneuver across the platforms going west, then jump west to the rocket launcher. (sector 206)
  6. In the north room of the main fortress, use the switch at the west end, then go on the lift in the center and ride it up. Maneuver across the platforms going east, then north to a vent. When you reach the next switch, go back and lower the lift, then make your way to the west block where you jumped to Secret #5. Jump south and head through here to get armor bonuses. (sector 130)
  7. At the normal exit, use the wall south of it with the candle to find a passage to the blue key room. (sector 455)
  8. Inside Secret #7, use the green wall at the south end to get a light amplification visor. (sector 489)
  9. After you get the blue key, return to the red key area, open the blue door, and press the switch to raise a bridge to a teleporter taking you to a stimpack and the secret exit. (sector 322)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed (normal exit)
UV speed (secret exit)
NM speed (normal exit)
NM speed (secret exit)
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist (normal exit)
UV pacifist (secret exit)

The (absence of) data was last verified in its entirety on January 7, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains six spawn points:

  1. facing north. (thing 294)
  2. facing south. (thing 295)
  3. facing west. (thing 296)
  4. facing north. (thing 297)
  5. facing west. (thing 298)
  6. facing south. (thing 301)

Statistics[edit]

Map data[edit]

Things 402
Vertices 3225*
Linedefs 3338
Sidedefs 5268
Sectors 504
* The vertex count without the effect of node building is 2652.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]