E1M3: Research Department (NJ Doom)

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NJ Doom maps
Come out fighting
Blood, Guts 'n' Gory

M1 M2 M3 M4 M5 M6 M7 M8 M9

Oh Hell

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E1M3. For other maps which occupy this slot, see Category:E1M3.
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E1M3: Research Department is the third map in the Come out fighting episode of NJ Doom. It was designed by Nigel Rowand (Enjay).

Walkthrough[edit]

Map of Research Department
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the north of the level is a short corridor with alternating lighter and darker sectors. There is a path to the north from this corridor leading to a switch which opens up a door to the south of the corridor, leading to a plasma rifle, an energy cell pack, a box of bullets, a box of shotgun shells, and a soul sphere. (sector 154)
  2. The large room in the south-east with the red floor has a secret door in the north-west, which opens on shooting, revealing an energy cell pack and a berserk. There is also a spectre on medium and hard skills. (sector 267)
  3. The room with the switch which opens up the room south-west of the large red room has a secret door to the west of the box of shotgun shells. The western wall of this room opens on shooting to reveal a switch. This switch reveals the secret exit in the north-east room. (sector 271)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed (normal exit)
UV speed (secret exit)
NM speed (normal exit)
NM speed (secret exit)
UV max 3:39.26 Revved 2018-05-16 n1j3-339.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist (normal exit)
UV pacifist (secret exit)

The data was last verified in its entirety on December 16, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains six spawn points:

  1. facing east. (thing 23)
  2. facing north. (thing 28)
  3. facing north. (thing 29)
  4. facing north-east. (thing 30)
  5. facing west. (thing 31)
  6. facing west. (thing 32)

Statistics[edit]

Map data[edit]

Things 216
Vertices 1009*
Linedefs 1180
Sidedefs 1765
Sectors 277
* The vertex count without the effect of node building is 898.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]