E1M3: Secret Installation (Town Infection: The Flooding)
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| Town Infection maps |
|---|
Cleaning the Infection
|
| Mysteries Outside |
| Streets Massacre! |
| Hell Awaits! |
| Secret maps |
| Bonus maps |
This level occupies the map slot E1M3. For other maps which occupy this slot, see Category:E1M3.
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
E1M3: Secret Installation is the third map in the Cleaning the Infection episode of Town Infection: The Flooding. It was designed by José Navarrete (CoTeCiO) and uses the music track "". The par time defined in MAPINFO is 1:00.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Open the three-key door, then quickly go back to the red door to the north and take the elevator up twice. Go through the open door to get the secret exit. Be sure to use the computer to access it, otherwise the teleporter will kill you. (sector 112)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed (normal exit) | |||||
| UV speed (secret exit) | |||||
| NM speed (normal exit) | |||||
| NM speed (secret exit) | |||||
| UV max | |||||
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist (normal exit) | |||||
| UV pacifist (secret exit) |
The (absence of) data was last verified in its entirety on February 4, 2024.
Deathmatch[edit]
Player spawns[edit]
This level contains only one spawn point, making it unplayable in deathmatch mode:
- facing north. (thing 9)
Statistics[edit]
Map data[edit]
| Things | 160 |
| Vertices | 524* |
| Linedefs | 589 |
| Sidedefs | 838 |
| Sectors | 125 |
Things[edit]
This level contains the following numbers of things per skill level:
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