E1M3: The Singularity Complex II (The Classic Episode, Part 2)

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The Classic Episode 2 maps
This level occupies the map slot E1M3. For other maps which occupy this slot, see Category:E1M3.

E1M3: The Singularity Complex II is the third map of The Classic Episode, Part 2. It was designed by Jan Van der Veken and uses the music track "Suspense" by Robert Prince. It has no normal exit, so it is always followed by E1M9: Orbit Control Station.

Walkthrough[edit]

Map of The Singularity Complex II
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

You begin in the exit area from your first trip through the hub. Walk forward to open the door ahead and reveal one or two demons, then go to the north end of the hub and kill any zombiemen and imps you pass. Continue round to the south-east door, which will open automatically to reveal a room with a cacodemon and lost souls, then pull the switch at the north end to open three monster closets - spectres will emerge from directly behind the switch, along with shotgun guys from the east and imps from the south. Open the exit door behind the shotgun guys to find the button for E1M9: Orbit Control Station.

Other points of interest[edit]

A chainsaw can be found at the bottom of the steps leading to the nukage pool.

Secrets[edit]

  1. The monster closet with imps and armor south-west of the exit counts as a secret. (sector 98)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson 1:08.43 Guanlan Chen (GarrettChan) 2021-09-09 cl13t-108.zip
UV pacifist

The data was last verified in its entirety on December 8, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north-west. (thing 4)
  2. facing west. (thing 5)
  3. facing east. (thing 6)
  4. facing north. (thing 7)

Although this map is playable in deathmatch, no additional weapons or items are provided and two of the starts are trapped at the south end of the map, which is cut off from the rest of the level by impassable bars.

Statistics[edit]

Map data[edit]

Things 99
Vertices 859*
Linedefs 833
Sidedefs 1327
Sectors 170
* The vertex count without the effect of node building is 692.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]