This level occupies the map slot E1M3. For other maps which occupy this slot, see Category:E1M3.
E1M3: Toxin Refinery is the third level of Knee-Deep in the Dead in Doom for Super NES. It is based on the original E1M3: Toxin Refinery, with modifications to adapt the map to the console's limitations. The author of the original map is John Romero and it uses an S-SMP arrangement of the music track "Dark Halls".
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
Comparison of versions[edit]
Blocking, mid-textured two-sided linedefs were removed in two areas of the map. The first is the second room of the level with the nukage pit, immediately upon opening the door at the starting point. As in the Atari Jaguar version of the map, they were replaced with impassible "window" sectors with raised floors and lowered roofs. The second area is in the yellow key card secret area. The area inaccessible by the player is no longer visually bounded by grates, but still blocks player movement.
Areas / screenshots[edit]
Approaching the normal exit
Passage to computer room, and the switch that opens it
Rocket launcher room (secret #2)
Re-entering second room from the north (secret #4)
Rising bridge in first room
Traps in front of the secret exit (secret #6)
Soulsphere on a column (secret #1)
Cache behind the yellow door (secret #5)
Statistics[edit]
Map data[edit]
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
14 |
24 |
28
|
Shotgun guy |
4 |
19 |
47
|
Imp |
15 |
29 |
47
|
Demon |
1 |
2 |
9
|
Weapons |
1-2 |
3 |
4-5
|
Chainsaw |
1
|
Shotgun |
1
|
Chaingun |
1
|
Rocket launcher |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
10
|
Box of bullets |
5
|
4 shotgun shells |
15 |
17 |
17
|
Box of shotgun shells |
5
|
Box of rockets |
3
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
14
|
Medikit |
14 |
15 |
15
|
Armor |
3
|
Megaarmor |
1
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
40 |
44 |
44
|
Health bonus |
44 |
48 |
48
|
Supercharge |
2
|
Backpack |
1
|
Partial invisibility |
1
|
Keys |
1-2 |
3 |
4-5
|
Blue keycard |
1
|
Yellow keycard |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Deathmatch start |
9
|
Exploding barrel |
26 |
28 |
28
|
|
Technical information[edit]
Inspiration and development[edit]