E1M3 (BOBKDV2)

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BOBKDV2 maps
This level occupies the map slot E1M3. For other maps which occupy this slot, see Category:E1M3.

E1M3 is the third map of BOBKDV2. It was designed by Bob Carter. It was later adapted into E3M1 of The Lost Episodes of Doom.

It contains a secret exit to E1M9.

Walkthrough[edit]

Map of E1M3
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the north-west part of the central area, there is a platform fenced-in on three sides containing a light amplification visor. This can be reached by using the two nearby blocks. (sector 19)
  2. The exit switch is revealed by walking onto a throne in the east. Walk off this throne to the west side - this lowers a platform near #1 containing a red key (there is also a light amplification visor on hard skill). The red key can be used to open a door in the south leading to the secret exit. (sector 82)
  3. Entering the southern arch from the north side teleports to an area with three partial invisiblities on medium and hard skills. Walking towards the south-east corner of this room raises a ceiling ahead as well as a ceiling behind, the latter leading to a lift leading up to a rocket launcher, a plasma gun (both weapons only present on medium and hard skill) and a soul sphere. There is also in invulnerability here in multi-player. (sector 94)

Bugs[edit]

A box of bullets (thing 93) is placed inside one of the pillars surrounding the blue key area and is thus unobtainable.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed (normal exit)
UV speed (secret exit)
NM speed (normal exit)
NM speed (secret exit)
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist (normal exit)
UV pacifist (secret exit)

The (absence of) data was last verified in its entirety on December 8, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains six spawn points:

  1. facing east. (thing 102)
  2. facing west. (thing 103)
  3. facing north-east. (thing 104)
  4. facing west. (thing 105)
  5. facing west. (thing 106)
  6. facing south. (thing 107)

Statistics[edit]

Map data[edit]

Things 187
Vertices 402*
Linedefs 497
Sidedefs 705
Sectors 112
* The vertex count without the effect of node building is 370.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

External links[edit]