This level occupies the map slot E1M3. For other maps which occupy this slot, see Category:E1M3.
E1M3 is the third map of Nuke Mine. It was designed by Jason Hargreaves and uses the music track "Sinister" by Robert Prince.
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the central hall with three paths, with only the center leading southward, there is a triangle-shaped column in the middle with a switch on the south side. Flipping this switch expands the side paths a bit allowing you to get boxes of ammo. (sector 101)
- The triangle-shaped column mentioned above can be lowered as well. To do so, enter the triangle-shaped room at the east side of the map and collect the box of rockets in the far corner. This will open up a closet with imps and a switch inside. After flipping this switch, return to where the column is to find a soul sphere. (sector 129)
Secret exit: En route to the blue key, you will pass an alcove with a switch (just before the aforementioned box of rockets). After pressing it, return to the walkway south of #2, and jump down to the west. The switch here opens up a path leading to an outdoor area with two teleporters. The one in the corner leads back to the northern area, the one in the centre (lowered by the switch) warps you to the secret exit switch.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
The data was last verified in its entirety on December 9, 2021.
Deathmatch[edit]
Player spawns[edit]
This level contains seven spawn points:
- facing south. (thing 100)
- facing north. (thing 101)
- facing south. (thing 102)
- facing west. (thing 103)
- facing north. (thing 207)
- facing south-west. (thing 208)
- facing east. (thing 209)
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 899.
This level contains the following numbers of things per skill level:
|
|
| Multiplayer
|
| Monsters |
1-2 |
3 |
4-5
|
| Zombieman |
5
|
| Shotgun guy |
18 |
20 |
21
|
| Imp |
22 |
25 |
27
|
| Lost soul |
14
|
| Demon |
5
|
| Spectre |
4
|
| Cacodemon |
4
|
| Weapons |
1-2 |
3 |
4-5
|
| Chaingun |
1
|
| Ammunition |
1-2 |
3 |
4-5
|
| Box of bullets |
4
|
| 4 shotgun shells |
4
|
| Box of shotgun shells |
2
|
| Box of rockets |
1
|
| Health & Armor |
1-2 |
3 |
4-5
|
| Stimpack |
9
|
| Medikit |
2
|
| Armor |
1
|
| Megaarmor |
1
|
| Items |
1-2 |
3 |
4-5
|
| Armor bonus |
19
|
| Health bonus |
15
|
| Supercharge |
3
|
| Keys |
1-2 |
3 |
4-5
|
| Blue keycard |
1
|
| Red keycard |
1
|
| Yellow keycard |
1
|
| Miscellaneous |
1-2 |
3 |
4-5
|
| Cooperative start |
4
|
| Deathmatch start |
7
|
| Exploding barrel |
8
|
| Teleport landing |
3
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]