E1M4: Abandoned Factory (No End In Sight)

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No End In Sight maps
1994 Ways To Die

The Depths of Doom

M1 M2 M3 M4 M5 M6 M7 M8 M9

Woe

M1 M2 M3 M4 M5 M6 M7 M8 M9

Blood Stained Earth

M1 M2 M3 M4 M5 M6 M7 M8 M9 M0

This level occupies the map slot E1M4. For other maps which occupy this slot, see Category:E1M4.
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E1M4: Abandoned Factory is the fourth map of the 1994 Ways To Die episode of No End In Sight. It was designed by Emil Brundage (NaturalTvventy).

Walkthrough[edit]

Map of Abandoned Factory
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. South of the big open room, you can see two imps guarding two medikits across the pit. You can make a bridge going across this pit, but in order to do so, you will have to make a jump southeast to a room with health bonuses. The switch in this room raises the bridge, and a wall to the right can be opened allowing you to head back. (sector 73)
  2. From Secret #4, jump so that you land onto the brown railing. If you miss it, you can jump back down and use the lift to try again. Once you land on the railing, follow it to the rocket launcher and rockets on the lower platform. (sector 77)
  3. The room in the southwest part of the map has rising and lowering lifts. By entering the room, the lifts lower. When the lifts reach the bottom, enter either the north or west lifts, and as you do, they will rise again. Run as fast as you can to the northwest and through the opening before you miss it to reach a secret room with a light amplification visor along with other supplies. The switch in this room lowers the lifts again, but you can also access a hidden teleporter which takes you back to the starting point. (sector 136)
  4. The room in the southwest part of the map has rising and lowering lifts. By entering the room, the lifts lower. As the lifts are lowering, step on either the south or east lifts, making sure to step on them while they are lowering and not when they have reached the bottom. Head for the southeast part of the corridor, and there should be an opening. Follow the trail of health bonuses to reach a blur artifact. (sector 143)
  5. The wall in the southeast corner of Secret #1 can be opened. Imps in this room guard a megaarmor. (sector 167)
  6. Press the switch at the south end of the four-way intersection at the southern part of the map, which will open the wall to the east. A wall at the north end of this hallway has two silver bars around it. Open it and follow the passage to find some ammo in the trench. (sector 178)
  7. Go down the nukage hallway with radiation signs on it; this hallway is on the eastern side of the map. The hallway leads to two medikits and a backpack. (sector 231)
  8. In the room just before the exit door, open the wall to the northwest to reach the outdoor area where you can find a computer area map. (sector 266)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Deathmatch[edit]

Statistics[edit]

Map data[edit]

Things 364
Vertices 1809*
Linedefs 1984
Sidedefs 2708
Sectors 354
* The vertex count without the effect of node building is 1578.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]