E1M4: Arboretum (Chex Quest)

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Chex Quest maps
This level occupies the map slot E1M4. For other maps which occupy this slot, see Category:E1M4.

E1M4: Arboretum is the fourth map of Chex Quest. It was designed by Digital Café and uses the music track "Arboretum" by Andrew Benon.

Walkthrough[edit]

Map of Arboretum
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Ride the lift to the top, go across the garden in a straight line, turn left, flip a switch. Go back to the main hall and head right on the next turn, go upstairs and past the open door, go up the curvy hallway until you see the door that reads Arboretum, open it and head right to take the blue key. Backtrack and open the blue door, go right and flip a switch. Backtrack, then head left, then right and take the yellow key. Go back to the blue door and open the door to the left, go through another garden and open the yellow door, go left, then straight, then right through the vines, head left, then straight, then right, open door, go through it and past the round mine, open the exit door and flip the switch behind it.

Secrets[edit]

  1. In the first garden, go right, then through a vent opening. There's a large zorcher pack. (sector 48)
  2. Get out of the other side of the same vent tunnel of the first secret, there's a zorchpak in the corner of the room. (sector 1) The other way to get the zorchpak secret would be pressing the poles behind the hanging stem pot at the end of the first curvy hallway.
  3. To the opposite side of the blue key curve hallway there's a pass-through vent, inside there's a super chex armor. (sector 146)
  4. The first curvy hallway has a vent opening besides an orange tree, go through it, crawl down in the vents until you get a mini zorch pack on the other side of the vent. (sector 141) A different way to obtain the secret is to simply go through the other side of the vent opening near the yellow key.
  5. Across the other side of the yellow key hallway there's a bowl of vegetables that's actually the secret. (sector 87)
  6. In front of the blue door there's clearly a big door, behind it there's a zorchpak. (sector 111)

Bugs[edit]

  1. Secrets in clear sight.
  2. The slime stain on the ground in the circular mine room before the exit room isn't put on the right grid.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 1:00.20 Plerb 2023-07-05 cq1_e1m4_p_1_00_20.zip Cross-listed from Pacifist
NM speed
UV max 1:38.66 Bainshie-Doom 2022-09-24 cq4m138.zip
NM 100S
UV -fast 2:41.14 grapes 2023-06-21 cq04f241.zip
UV -respawn 2:20.83 grapes 2023-07-10 cq04r220.zip
UV Tyson 3:02.43 Andrea Rovenski (Cyberdemon531) 2023-06-03 chex1-4t302.zip
UV pacifist 1:00.20 Plerb 2023-07-05 cq1_e1m4_p_1_00_20.zip
NoMo 0:48.89 Aleksey Kamenev (4shockblast) 2019-08-24 c1q4o048.zip

The data was last verified in its entirety on July 24, 2023.

Deathmatch[edit]

Player spawns[edit]

This level contains five spawn points:

  1. facing east. (thing 56)
  2. facing south. (thing 215)
  3. facing south. (thing 221)
  4. facing south. (thing 222)
  5. facing south. (thing 223)

Statistics[edit]

Map data[edit]

Things 224
Vertices 1125*
Linedefs 1021
Sidedefs 1309
Sectors 148
* The vertex count without the effect of node building is 878.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Because the linedef flags for the maze section behind the yellow door are set to 7, it does not show up on the automap. This was most likely done to prevent cheating.

Inspiration and development[edit]

Trivia[edit]

See also[edit]

External links[edit]