E1M4: Arboretum (Chex Quest 3)

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Chex Quest 3 maps
Episode 1: Rescue on Bazoik
Episode 2: Terror in Chex City

M1 M2 M3 M4 M5

Episode 3: Invasion!

M1 M2 M3 M4 M5

This level occupies the map slot E1M4. For other maps which occupy this slot, see Category:E1M4.
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E1M4: Arboretum is the fourth map in the Rescue on Bazoik episode of Chex Quest 3. It was designed by Charles Jacobi and uses the music track "".


Map of Arboretum
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. In the southernmost hall, open the door at the southernmost end and head west to the rapid zorcher. Go through the vent to get a super chex armor. (sector 38)
  2. In the same hall, head east to a vent and go through it all the way to get a mini zorch pack. (sector 139)
  3. In the central section, go through the south vent to a large zorcher pack. Keep going in the vent to get to a zorchpak. (sector 195)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 3, 2022.


Player spawns[edit]

This level contains eight spawn points:

  1. facing east. (thing 56)
  2. facing south-west. (thing 228)
  3. facing south-west. (thing 229)
  4. facing north-east. (thing 230)
  5. facing south-west. (thing 231)
  6. facing east. (thing 232)
  7. facing west. (thing 233)
  8. facing east. (thing 234)


Map data[edit]

Things 235
Vertices 2049*
Linedefs 1954
Sidedefs 3003
Sectors 223
* The vertex count without the effect of node building is 1738.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]