E1M4: City Streets (Chex Quest 2)

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This level occupies the map slot E1M4. For other maps which occupy this slot, see Category:E1M4.
Chex Quest 2 maps

E1M4: City Streets is the fourth map of the second episode of Chex Quest, and the fourth map of Terror in Chex City in Chex Quest 3. It was designed by Digital Cafe.

Walkthrough[edit]

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Go across the street and step on the teleporter pad, turn left, then left again, open the door and take the blue key behind it, backtrack to the street, go right to open the door that leads to condominiums, open the door behind it and the blue door behind the second door, turn right to flip the switch to rise a bridge to the other side of the area, go across the risen bridge and open the federal building door, get up the lift and take the yellow key in the room. Backtrack to your spawn and open the yellow door, get up the lift and turn left and push the switch, go to the final room and flip the switch. Backtrack to the lift you just got on, a wall has opened, go through the opening, and take the red key, jump down and go across the street from the spawn and turn right, get up the lift and turn left, open the red door and jump out of the window, go across the street and the big sewage hallway and flip the switch at the end.

Other points of interest[edit]

Secrets[edit]

Official[edit]

  1. The blue key counts as a secret.
  2. In the yellow key room behind the bowl of vegetables there's a fake wall, go through it to obtain the zorchpak, a different way to get towards the secret is to go through the third sewage hole in the first street and check the left wall for a fake wall to go through.
  3. Behind the red door, the left wall has a fake wall, go through it to get a zorch propulsor.

Non-Official[edit]

  1. After the lift behind the yellow door you can open the right inner wall as a shortcut to get the red key.

Bugs[edit]

  1. A couple of flemoid larvas are stuck behind the red door.
  2. There's a flemoid larva and a common flemoid to the right sewage hole of the rising bridge area.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

  1. From the high up red key edge you can jump down into the window with the rapid zorcher and get to the red door without having to activate the lift.

Current records[edit]

The Compet-n records for the map are:

Style Time Player Date File Notes
UV speed **
NM speed **
UV max **
NM100S **
UV -fast **
UV -respawn **
UV Tyson **
UV pacifist **

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Deathmatch[edit]

Statistics[edit]

Map data[edit]

Things 0
Vertices 0
Linedefs 0
Sidedefs 0
Sectors 0

Things[edit]

This level contains the following numbers of things per skill level:

Monsters 1-2 3 4-5
Zombieman 0 0 0
Shotgun guy 0 0 0
Heavy weapon dude 0 0 0
Imp 0 0 0
Lost soul 0 0 0
Demon 0 0 0
Spectre 0 0 0
Revenant 0 0 0
Cacodemon 0 0 0
Pain elemental 0 0 0
Hell knight 0 0 0
Baron of Hell 0 0 0
Arachnotron 0 0 0
Mancubus 0 0 0
Arch-vile 0 0 0
Spiderdemon 0 0 0
Cyberdemon 0 0 0
Wolfenstein SS 0 0 0
Commander Keen 0 0 0
Romero's head 0 0 0
Monster spawner 0 0 0
Spawn spot 0 0 0
Weapons 1-2 3 4-5
Chainsaw 0 0 0
Shotgun 0 0 0
Super shotgun 0 0 0
Chaingun 0 0 0
Rocket launcher 0 0 0
Plasma gun 0 0 0
BFG9000 0 0 0
Ammunition 1-2 3 4-5
Clip 0 0 0
Box of bullets 0 0 0
4 shotgun shells 0 0 0
Box of shotgun shells 0 0 0
Rocket 0 0 0
Box of rockets 0 0 0
Energy cell 0 0 0
Energy cell pack 0 0 0
Health & Armor 1-2 3 4-5
Stimpack 0 0 0
Medikit 0 0 0
Armor 0 0 0
Megaarmor 0 0 0
Items 1-2 3 4-5
Armor bonus 0 0 0
Health bonus 0 0 0
Supercharge 0 0 0
Megasphere 0 0 0
Backpack 0 0 0
Berserk 0 0 0
Computer area map 0 0 0
Invulnerability 0 0 0
Light amplification visor 0 0 0
Partial invisibility 0 0 0
Radiation shielding suit 0 0 0
Keys 1-2 3 4-5
Blue keycard 0 0 0
Blue skull key 0 0 0
Red keycard 0 0 0
Red skull key 0 0 0
Yellow keycard 0 0 0
Yellow skull key 0 0 0
Miscellaneous 1-2 3 4-5
Cooperative start 0 0 0
Deathmatch start 0 0 0
Exploding barrel 0 0 0
Teleport landing 0 0 0
Voodoo doll 0 0 0

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

References[edit]


External links[edit]