E1M4: City Streets (Chex Quest 2)

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Chex Quest 2 maps
This level occupies the map slot E1M4. For other maps which occupy this slot, see Category:E1M4.

E1M4: City Streets is the fourth map of Chex Quest 2. It was designed by Digital Café and uses the music track "City" by Andrew Benon.


Map of City Streets
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Go across the street and step on the teleporter pad, turn left, then left again, open the door and take the blue key behind it. Backtrack to the street, go right to open the door that leads to condominiums, open the door behind it and the blue door behind the second door, turn right to flip the switch to rise a bridge to the other side of the area, go across the risen bridge and open the federal building door, get up the lift and take the yellow key in the room. Backtrack to your spawn and open the yellow door, get up the lift and turn left and push the switch, go to the final room and flip the switch. Backtrack to the lift you just got on; a wall has opened, go through the opening, and take the red key. Jump down and go across the street from the spawn and turn right, get up the lift and turn left, open the red door and jump out of the window, go across the street and the big sewage hallway and flip the switch at the end.

Other points of interest[edit]



  1. The blue key room counts as a secret. (sector 64)
  2. In the yellow key room behind the bowl of vegetables there's a fake wall, go through it to obtain the zorchpak. (sector 77) A different way to get towards the secret is to go through the third sewage hole in the first street and check the left wall for a fake wall to go through.
  3. Upon opening the red door, while looking at the window from within, the right wall has a fake wall. Go through it to get a zorch propulsor. (sector 15)


  1. After the lift behind the yellow door you can open the right inner wall as a shortcut to get the red key.


  1. A couple of flemoid larvas are stuck behind the red door.
  2. There's a flemoid larva and a common flemoid to the right sewage hole of the rising bridge area.

Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

From the high up red key edge you can jump down into the window with the rapid zorcher and get to the red door without having to activate the lift.

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 1:22.71 Plerb 2023-07-06 cq2_e1m4_1_22_71.zip
NM speed
UV max 2:13.91 Argentum 2023-06-25 cq2_4_m_2_13.zip
NM 100S
UV -fast 2:50.69 grapes 2023-07-20 cq204f250.zip
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on July 24, 2023.


Map data[edit]

Things 141
Vertices 530*
Linedefs 562
Sidedefs 726
Sectors 104
* The vertex count without the effect of node building is 436.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]

External links[edit]