This level occupies the map slot E1M4. For other maps which occupy this slot, see Category:E1M4.
E1M4: Corrupt Outpost is the fourth map of Doom Redemption. It was designed by Simon Judd (sirjuddington) and uses his remix of "Intermission from DOOM" from Doom as its music track.
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the dark maze near the west side, go to the chaingun, then head north to a new compartment and use the east wall. Here you will find a soul sphere, a computer area map, and one of the switches that leads to the secret exit. (sector 161)
- In the large area at the north end, head south to a medikit and a box of shotgun shells. Open the east wall to find one of the switches to unlock the secret exit. This switch will be open if you used the one in Secret #1 as well as one in the southwest cargo room (hidden in the southeast corner where a green armor is). (sector 168)
- Descend the steps east of the start and open a wall to the south to find one of the switches that leads to the secret exit. This switch will be unlocked upon using the one in Secret #2. (sector 183)
- In the T-shaped intersection at the west side of the map, unlock the bars to the backpack to the east and get it. Use the north wall and flip the switch, then head to the north end of the "T" to find a teleporter. This will take you to a soul sphere, a plasma gun, and energy cell packs. (sector 251)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
The (absence of) data was last verified in its entirety on September 27, 2024.
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 1406.
This level contains the following numbers of things per skill level:
|
Cooperative
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
38 |
39 |
39
|
Shotgun guy |
22 |
32 |
35
|
Imp |
52 |
68 |
81
|
Lost soul |
6 |
3 |
3
|
Demon |
11 |
16 |
17
|
Spectre |
5
|
Cacodemon |
10 |
17 |
18
|
Baron of Hell |
0 |
2 |
3
|
Weapons |
1-2 |
3 |
4-5
|
Shotgun |
2
|
Chaingun |
2
|
Rocket launcher |
1
|
Plasma gun |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
9
|
Box of bullets |
5
|
4 shotgun shells |
12
|
Box of shotgun shells |
5
|
Rocket |
2
|
Box of rockets |
1
|
Energy cell |
2
|
Energy cell pack |
2
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
6 |
5 |
5
|
Medikit |
7 |
5 |
5
|
Armor |
2
|
Megaarmor |
1
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
17
|
Health bonus |
47
|
Supercharge |
3
|
Backpack |
1
|
Computer area map |
2
|
Partial invisibility |
1
|
Keys |
1-2 |
3 |
4-5
|
Blue keycard |
1
|
Red keycard |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
8
|
Exploding barrel |
23
|
Teleport landing |
2
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]