E1M4: E4M4 - Sladwall Inc. (Switcheroom)

From DoomWiki.org

Switcheroom maps
Knee-Deep in the Dead
The Shores of Hell

M1 M2 M3 M4 M5 M6 M7 M8 M9

Inferno

M1 M2 M3 M4 M5 M6 M7 M8 M9

Thy Flesh Consumed

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E1M4. For other maps which occupy this slot, see Category:E1M4.

E1M4: E4M4 - Sladwall Inc. is the fourth map in the first episode of Switcheroom. It was designed by Serge Jaeken (Saliva) and is based on the layout of E4M4: Unruly Evil. The par time defined in MAPINFO is 1:30.

Walkthrough[edit]

Map of E4M4 - Sladwall Inc.
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Open the door in front of you and kill any zombies waiting on the ledge ahead, then use the lift in front of you to reach that ledge before continuing east through another door. Kill the monsters in the courtyard, then drop into the nukage pit in the south-west and step out of it to find a button on the west wall. Press the button, follow the path east and north to a lift that goes back up to the courtyard, then go to the north-west corner where a wall has lowered to reveal the blue keycard; taking the key lowers the west wall to reveal a shotgun guy. Open the blue door on the north side of the courtyard and kill the monsters ahead, then flip the switch on the east wall to lower the lift at the far end. Catch the lift before it rises, then press both buttons on this ledge to open the doors to the exit switch.

Other points of interest[edit]

Secrets[edit]

  1. Take the first lift up, then go north and west to a poison sign. Using it lowers you down to some nukage which has a box of bullets and partial invisibility. (sector 54)
  2. In the south-east room, get on the blocks and cross to the middle block. Go south and a wall will open with a supercharge. (sector 34)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:30.20 MD922 2015-04-11 s1r4-030.zip
NM speed 1:05.11 Andrea Rovenski (Cyberdemon531) 2015-04-13 s1r4n105.zip
UV max 1:25.80 Andrea Rovenski (Cyberdemon531) 2016-03-12 s1r4-125.zip
NM 100S
UV -fast 1:38.26 Mr. LBN 2016-01-01 s1r4f138.zip
UV -respawn 1:29.66 Andrea Rovenski (Cyberdemon531) 2016-03-05 s1r4r129.zip
UV Tyson 2:25.80 Andrea Rovenski (Cyberdemon531) 2016-03-12 s1r4t225.zip
UV pacifist 1:14.74 Andrea Rovenski (Cyberdemon531) 2015-06-10 s1r4p114.zip
NoMo 0:26.94 Aleksey Kamenev (4shockblast) 2015-04-21 s1r4o026.zip

The data was last verified in its entirety on May 30, 2024.

Deathmatch[edit]

Player spawns[edit]

This level contains five spawn points:

  1. facing south. (thing 88)
  2. facing west. (thing 91)
  3. facing south. (thing 92)
  4. facing east. (thing 94)
  5. facing east. (thing 97)

Statistics[edit]

Map data[edit]

Things 185
Vertices 482*
Linedefs 550
Sidedefs 793
Sectors 107
* The vertex count without the effect of node building is 436.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]