E1M4: The Singularity Complex III (The Classic Episode, Part 2)
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The Classic Episode 2 maps |
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E1M4: The Singularity Complex III is the fifth map of The Classic Episode, Part 2. It was designed by Jan Van der Veken and uses the music track "Suspense" by Robert Prince, from Doom.
Contents
Walkthrough[edit]
Essentials[edit]
You begin by the south-east door in the hub, which you used on your previous visit. Head north, noting the north-east door that opens automatically as you pass, then continue round to the south-west door to get the yellow keycard, which will open that door to reveal some demons and cause imps to teleport in. Go back to the north-east door and pass through it then head down the steps to a yellow door, noting the demons and shotgun guys that are released behind you. Go through the yellow door and slay any waiting imps and zombies, then enter the corridor directly ahead to raise some steps up to the exit door, which has a spectre waiting right behind it.
Other points of interest[edit]
The monster closet next to the north-east hub door contains a chaingun.
Secrets[edit]
- Head north from the start to open a closet containing a radiation shielding suit. Take this item, then go through the nukage in the middle of the hub to get back to the starting point from your first visit. Doing so opens a door ahead, revealing imps and a berserk pack. (sector 201)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on December 8, 2021.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing north-west. (thing 4)
- facing east. (thing 5)
- facing north. (thing 6)
- facing east. (thing 52)
Statistics[edit]
Map data[edit]
Things | 139 |
Vertices | 938* |
Linedefs | 940 |
Sidedefs | 1442 |
Sectors | 205 |
Things[edit]
This level contains the following numbers of things per skill level:
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