E1M4 (Rage Doom)

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Rage Doom maps
Episode 1
Episode 2

M1 M2 M5 M6 M7 M8 M9

Episode 3

M1 M2 M5 M7 M8 M9

This level occupies the map slot E1M4. For other maps which occupy this slot, see Category:E1M4.
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E1M4 is the fourth map in the first episode of Rage Doom. It was designed by Dan Krempel.


Map of E1M4
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. After going through the first two doors, you will reach a short corridor. The western wall has a secret door leading to four armor bonuses, an armor, and a box of shotgun shells. Both the door and the room count as separate secrets. (sector 5)
  2. See #1. (sector 6)
  3. After going through two more doors, press the section of the western wall with the four pictures. It opens, revealing two health bonuses, two armor bonuses, and a box of shotgun shells (three in multiplayer). (sector 12)
  4. En route to the blue key, you will cross a nukage pit. After doing so, there will be a secret door on your left (marked with a brown texture) leading to an armor, a medikit, a chaingun, and three boxes of bullets (six in multiplayer). (sector 68).
  5. Jumping down into the eastern part of the nukage pit allows access to an area with 8 shotgun shells, a rocket launcher, two boxes of rockets (five in multiplayer), a box of bullets (two in multiplayer), and a medikit. There is also a lift to return to normal territory. (sector 34)
  6. Entering the area surrounding the yellow key room opens up several traps. The north-western one has a secret door in its north-west corner leading to a health bonus, an armor bonus, a medikit, and a soul sphere. There is also a switch here. (sector 97)
  7. The switch in #6 opens up a corridor accessible from an earlier area. This corridor contains a box of bullets, some health and armor bonuses and leads to an outdoor area with some shotgun guys, a partial invisibility, a box of bullets, and three boxes of rockets (six in multiplayer). The corridor counts as three secrets. (sector 129)
  8. See #7. (sector 135)
  9. See #7. (sector 136)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S 4:15.20 DidierTranber 2023-03-22 ra14ns415.zip
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on April 16, 2023.


Player spawns[edit]

This level contains eight spawn points:

  1. facing west. (thing 68)
  2. facing east. (thing 69)
  3. facing north-west. (thing 70)
  4. facing west. (thing 283)
  5. facing east. (thing 284)
  6. facing west. (thing 285)
  7. facing west. (thing 286)
  8. facing east. (thing 287)


Map data[edit]

Things 295
Vertices 804*
Linedefs 928
Sidedefs 1229
Sectors 195
* The vertex count without the effect of node building is 733.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]