E1M4 (Rage Doom)

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Rage Doom maps
Episode 1
Episode 2

M1 M2 M5 M6 M7 M8 M9

Episode 3

M1 M2 M5 M7 M8 M9

This level occupies the map slot E1M4. For other maps which occupy this slot, see Category:E1M4.
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E1M4 is the fourth map in the first episode of Rage Doom. It was designed by Dan Krempel.

Walkthrough[edit]

Map of E1M4
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. After going through the first two doors, you will reach a short corridor. The western wall has a secret door leading to four armor bonuses, an armor, and a box of shotgun shells. Both the door and the room count as separate secrets. (sector 5)
  2. See #1. (sector 6)
  3. After going through two more doors, press the section of the western wall with the four pictures. It opens, revealing two health bonuses, two armor bonuses, and a box of shotgun shells (three in multiplayer). (sector 12)
  4. En route to the blue key, you will cross a nukage pit. After doing so, there will be a secret door on your left (marked with a brown texture) leading to an armor, a medikit, a chaingun, and three boxes of bullets (six in multiplayer). (sector 68).
  5. Jumping down into the eastern part of the nukage pit allows access to an area with 8 shotgun shells, a rocket launcher, two boxes of rockets (five in multiplayer), a box of bullets (two in multiplayer), and a medikit. There is also a lift to return to normal territory. (sector 34)
  6. Entering the area surrounding the yellow key room opens up several traps. The north-western one has a secret door in its north-west corner leading to a health bonus, an armor bonus, a medikit, and a soul sphere. There is also a switch here. (sector 97)
  7. The switch in #6 opens up a corridor accessible from an earlier area. This corridor contains a box of bullets, some health and armor bonuses and leads to an outdoor area with some shotgun guys, a partial invisibility, a box of bullets, and three boxes of rockets (six in multiplayer). The corridor counts as three secrets. (sector 129)
  8. See #7. (sector 135)
  9. See #7. (sector 136)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing west. (thing 68)
  2. facing east. (thing 69)
  3. facing north-west. (thing 70)
  4. facing west. (thing 283)
  5. facing east. (thing 284)
  6. facing west. (thing 285)
  7. facing west. (thing 286)
  8. facing east. (thing 287)

Statistics[edit]

Map data[edit]

Things 295
Vertices 804*
Linedefs 928
Sidedefs 1229
Sectors 195
* The vertex count without the effect of node building is 733.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]