E1M4 (Rage Doom)
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Rage Doom maps |
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Episode 1
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Episode 2 |
Episode 3 |
This level occupies the map slot E1M4. For other maps which occupy this slot, see Category:E1M4.
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E1M4 is the fourth map in the first episode of Rage Doom. It was designed by Dan Krempel.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- After going through the first two doors, you will reach a short corridor. The western wall has a secret door leading to four armor bonuses, an armor, and a box of shotgun shells. Both the door and the room count as separate secrets. (sector 5)
- See #1. (sector 6)
- After going through two more doors, press the section of the western wall with the four pictures. It opens, revealing two health bonuses, two armor bonuses, and a box of shotgun shells (three in multiplayer). (sector 12)
- En route to the blue key, you will cross a nukage pit. After doing so, there will be a secret door on your left (marked with a brown texture) leading to an armor, a medikit, a chaingun, and three boxes of bullets (six in multiplayer). (sector 68).
- Jumping down into the eastern part of the nukage pit allows access to an area with 8 shotgun shells, a rocket launcher, two boxes of rockets (five in multiplayer), a box of bullets (two in multiplayer), and a medikit. There is also a lift to return to normal territory. (sector 34)
- Entering the area surrounding the yellow key room opens up several traps. The north-western one has a secret door in its north-west corner leading to a health bonus, an armor bonus, a medikit, and a soul sphere. There is also a switch here. (sector 97)
- The switch in #6 opens up a corridor accessible from an earlier area. This corridor contains a box of bullets, some health and armor bonuses and leads to an outdoor area with some shotgun guys, a partial invisibility, a box of bullets, and three boxes of rockets (six in multiplayer). The corridor counts as three secrets. (sector 129)
- See #7. (sector 135)
- See #7. (sector 136)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | 4:15.20 | DidierTranber | 2023-03-22 | ra14ns415.zip | |
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on April 16, 2023.
Deathmatch[edit]
Player spawns[edit]
This level contains eight spawn points:
- facing west. (thing 68)
- facing east. (thing 69)
- facing north-west. (thing 70)
- facing west. (thing 283)
- facing east. (thing 284)
- facing west. (thing 285)
- facing west. (thing 286)
- facing east. (thing 287)
Statistics[edit]
Map data[edit]
Things | 295 |
Vertices | 804* |
Linedefs | 928 |
Sidedefs | 1229 |
Sectors | 195 |
Things[edit]
This level contains the following numbers of things per skill level:
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