E1M5: Engineering Station (Double Impact)

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Double Impact maps
This level occupies the map slot E1M5. For other maps which occupy this slot, see Category:E1M5.
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E1M5: Engineering Station is the fifth map of Double Impact. It was designed by Matt Cibulas (RottKing) and Ralph Vickers (Ralphis), and uses the music track " ".

Walkthrough[edit]

Map of Engineering Station
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. After getting the yellow key, go back to the starting room and lower the lift. Ride it up and open the yellow door. Follow the steps up and open the wall dead ahead; this wall has a green ridge at the bottom as opposed to a brown one. You will find armor bonuses, a rocket launcher, rockets, a stimpack, and shotgun shells. An ammo clip is at the bottom of a nearby lift, and you can lower the wall to the south. (sector 196)
  2. Once you lower the walkway that cuts through the hallway in the eastern side of the map, go down there and through the lighted passageway. On the other side, turn right and use the lift to go up to the alcove that has a berserk pack inside. Look out for lost souls when you do. (sector 209)
  3. At the southeastern portion of the map, just south of a yellow door is a pool of nukage. There is a hidden passage behind the column here, where you can find health and ammo. (sector 215)
  4. Next to the exit door, there is a patch on the ground which is brighter than the rest. Step on this patch, then quickly run around the nukage and back up the steps to the lowered lift. Riding it up takes you to a plasma gun, ammo, and armor bonuses. (sector 241)
  5. Inside the red key room, there are two windows on the north side of the room. Press on the left window to lower it, and jump outside. Follow this ledge to the metal column. The backside of this column is open, and a soul sphere is inside. (sector 265)
  6. In the room just before the yellow key, at the top of the lift, jump straight west and try to head through the darker section of the wall. If you do it correctly, you will land in a secret room with rockets, an energy cell, and two stimpacks. (sector 274)
  7. In Secret #8, a wall in the corner here has a brown streak on it. Open this wall to reach the upper level where you can find rockets and a megaarmor. (sector 294)
  8. In the dark room where the red key is located, go south and open the wall in between the terminals to reach a secret area with a few supplies. (sector 304)
  9. At the large hallway on the eastern side of the map, you can find two computer terminals in the southeast corner. One of these terminals is glowing. Use this particular terminal to open the door to the left. Inside this cargo room are armor bonuses, stimpacks, rockets, shotgun shells, and a chainsaw. Up to three monsters can also be present here. (sector 364)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Deathmatch[edit]

Statistics[edit]

Map data[edit]

Things 507
Vertices 1892*
Linedefs 2046
Sidedefs 2888
Sectors 402
* The vertex count without the effect of node building is 1599.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]