E1M5: Mercury Mining Facility (The Classic Episode, Part 2)

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The Classic Episode 2 maps
This level occupies the map slot E1M5. For other maps which occupy this slot, see Category:E1M5.
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E1M5: Mercury Mining Facility is the fifth map of The Classic Episode, Part 2. It was designed by Jan Van der Veken and uses the music track " ".

Walkthrough[edit]

Map of Mercury Mining Facility
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Just behind the shotgun, open a wall. Grab the computer map, the switch will raise a step. (sector 100)
  2. This step allows you to go to the soulsphere nearby. (sector 22)
  3. A trapped switch in the north of sector 100 lowers the access to the rocket launcher. You can grab it from the top northern room where you should open a wall on your right. (sector 192)
  4. This trapped room opens a wall on the left of the blue door. On your left, you see the invulnerability, a stimpack and the radsuit. (sector 250)
  5. Follow the corridor, you will see two boxes of rockets, a [(medikit]] and grab the mega armor. (sector 303)
  6. Entering the outside room with the blue key will lower the wall to the armor in front of you. (sector 201)
  7. Just after the red door, lower the wall and hit the switch, it will give you access to the backpack nearby. (sector 125)
  8. Before the pool of nukage, use the secret switch behind a candle, it will open a wall after the pool. Two boxes of rockets and two energy packs lie down here. (sector 279)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Deathmatch[edit]

Statistics[edit]

Map data[edit]

Things 312
Vertices 1447*
Linedefs 1606
Sidedefs 2231
Sectors 348
* The vertex count without the effect of node building is 1254.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]