E1M5: Phobos Lab (Phobos Revisited)

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Phobos Revisited maps
This level occupies the map slot E1M5. For other maps which occupy this slot, see Category:E1M5.
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E1M5: Phobos Lab is the fifth map of Phobos Revisited. It was designed by Rex Claussen.

Walkthrough[edit]

Map of Phobos Lab
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Head east of the start and open the door. Find the brown wall to the west and open it to get a radiation suit. (sector 91)
  2. After opening the bars north and west of the start, go north from the start and then up the steps further north. Quickly enter the southeast area to get a backpack and rockets. (sector 92)
  3. At the east side before the long hall with lights, take the steps down and lower the wall with caution stripes to get a blur artifact. (sector 169)
  4. Enter Secret #3 and open the west wall. Quickly run south and enter the nukage and to the southeast door. This lets you go to the east area with a stimpack and a chainsaw. (sector 82)
  5. In the northernmost room, head to the southwest part of the room and open the tech panel to get a light amplification visor. (sector 249)
  6. In the northwest room with the rocket launcher on the teleporter, to get the rocket launcher, open the northeast wall to teleport to it. (sector 265)
  7. In the circular area at the west end of the map, ride the lift with the switch on it up. Shoot the small button directly to the east and the platform directly in front of you will begin to rise to the ceiling. Get on the rising platform -- note that if you miss it or fall off the secret will no longer be accessible -- and when the height is right jump to the outer semicircular ledge with the green armor. If you ride this platform all the way to the top, you will find yourself in a ceiling alcove with a switch which will lower it back to its starting position (though you will not be able to raise it again). It is still possible albeit slightly more difficult to jump to the green armor ledge while the plaform is going down. (sector 63)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:38.57 trashgarbage 2023-10-22 pr5-3857.zip
NM speed 0:44.34 trashgarbage 2023-10-22 pr5n4434.zip
UV max 3:51.51 trashgarbage 2023-10-23 pr5-35151.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist
NoMo 0:20.03 trashgarbage 2023-10-22 pr5o2003.zip

The data was last verified in its entirety on January 18, 2025.

Deathmatch[edit]

Player spawns[edit]

This level contains six spawn points:

  1. facing south. (thing 68)
  2. facing east. (thing 245)
  3. facing east. (thing 247)
  4. facing north-east. (thing 248)
  5. facing west. (thing 250)
  6. facing east. (thing 251)

Statistics[edit]

Map data[edit]

Things 253
Vertices 2810*
Linedefs 2695
Sidedefs 4032
Sectors 280
* The vertex count without the effect of node building is 2247.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]