E1M5: Phobos Lab (Ultimate Doom In Name Only)
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Ultimate Doom In Name Only maps |
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Knee-Deep in the Dead
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The Shores of Hell |
Inferno |
Thy Flesh Consumed |
This level occupies the map slot E1M5. For other maps which occupy this slot, see Category:E1M5.
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E1M5: Phobos Lab is the fifth map in the Knee-Deep in the Dead episode of Ultimate Doom In Name Only. It was designed by Sincity2100, Micah Petersen (Jaws in Space), Darryl Steffen (dobu gabu maru) and Matt Powell (cannonball), and uses the music track "Coffee Tremors" by James Paddock (Jimmy).
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the first room, head to the computers and use the one that is oriented differently. Use it and head to the west room, heading south to ride a lift up to a rocket launcher and a box of rockets. (sector 185)
- In the east halls, head to the north one and before the dead end room, open the north wall to find a megaarmor and a switch. This opens the columns to the west which have rockets, ammo clips, and partial invisibility. (sector 76)
- On the ledge south of the columns, go to the southwest wall and find a button on its east side. Press it and head east to a compartment with a box of ammo, a box of rockets, and a backpack. (sector 224)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on December 10, 2023.
Statistics[edit]
Map data[edit]
Things | 392 |
Vertices | 2683* |
Linedefs | 2868 |
Sidedefs | 4098 |
Sectors | 348 |
Things[edit]
This level contains the following numbers of things per skill level:
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