E1M5: Space Urinal (The Joy of Mapping 6)

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The Joy of Mapping 6 maps
Ep.1: Tech Gone Bad
Ep.2: Anomaly Reborn

M1 M2 M3 M4 M5 M6 M7 M8 M9 M10
M11 M12 M13 M14 M15 M16 FINAL SCRT1

Ep.3: Doom Is Eternal

M1 M2 M3 M4 M5 M6 M7 M8 M9 M10
M11 M12 M13 M14 M15 M16 FINAL SCRT1

Ep.4: All That Remains

M1 M2 M3 M4 M5 M6 M7 M8 M9 M10

This level occupies the map slot E1M5. For other maps which occupy this slot, see Category:E1M5.
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E1M5: Space Urinal is the fifth map in episode The Outer Station of The Joy of Mapping 6: Joy Eternal. It was designed by Garbage and uses the music track "At Doom's Gate," originally composed by Robert Prince for Doom. The par time defined in MAPINFO is 40 seconds.


Map of Space Urinal
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. In the starting room, use the southeast panel to lower it, revealing a box of ammo and shotgun shells. (sector 80)
  2. Get the blue key, then head to the northernmost wall and open it to find a passage with shotgun shells, either a box of shotgun shells or a box of rockets depending on your skill level, a medikit, and a megaarmor. (sector 110)
  3. In the outside area at the east side, go to the two pillars and flip the switch behind the south one, which lowers the chainsaw. (sector 130)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 27, 2023.


Player spawns[edit]

This level contains five spawn points:

  1. facing west. (thing 241)
  2. facing south-west. (thing 242)
  3. facing east. (thing 243)
  4. facing south. (thing 244)
  5. facing north-west. (thing 280)


Map data[edit]

Things 285
Vertices 631*
Linedefs 720
Sidedefs 1002
Sectors 138
* The vertex count without the effect of node building is 579.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]