E1M5: The Arena (The Beginning of the End (part 1))

From DoomWiki.org

The Beginning of the End (part 1) maps
Episode 1
Episode 2

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E1M5. For other maps which occupy this slot, see Category:E1M5.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

E1M5: The Arena is the fifth map in the first episode of The Beginning of the End (part 1). It was designed by Emil Brundage (NaturalTvventy) and uses the music track "".


Map of The Arena
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Open the wall with yellow skulls around it and notice that the barrels make an arrow towards the left wall. That wall functions as a lift. Take it up to reach a hallway leading to the west section of the map. (sector 107)
  2. In the large area at the west section of the map, drop into the nukage and use the wall with squares to lower it. Go along the path all the way until you find a soul sphere on a block. (sector 106)
  3. In the large area at the west section of the map, go all the way to the south end and open the door there. Head east, back to the arena, then to the ledge with armor bonuses to the north. Open the north wall to get a chaingun. (sector 75)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 6:35.37 vdgg 2018-02-14 end115-635.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 13, 2021.


Player spawns[edit]

This level contains six spawn points:

  1. facing south-west. (thing 16)
  2. facing north. (thing 354)
  3. facing south-west. (thing 355)
  4. facing east. (thing 356)
  5. facing west. (thing 357)
  6. facing north. (thing 358)


Map data[edit]

Things 392
Vertices 951*
Linedefs 974
Sidedefs 1271
Sectors 133
* The vertex count without the effect of node building is 847.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]