E1M5: The Dig Site (Phobos: Anomaly Reborn)
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Phobos: Anomaly Reborn maps |
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E1M5: The Dig Site is the fifth map of Phobos: Anomaly Reborn. It was designed by Christopher Lutz.
Contents
Walkthrough[edit]
Essentials[edit]
Leave the train cab and step on to the platform to face some zombies, then go to the silver lift at the west end and ride it up to a door, which leads to a lobby. Fight through the imps, zombies and demons to reach the south-west door and open it to enter a room with two conveyor belts, then step over the belts to reach the tower in the south-west corner. Use the lift at the back of the tower to get inside it and flip the switch here, then go back to the lobby and open the west door to find a spectre guarding another lift. Ride the lift down to a ledge with another belt, then go to the south end of the belt (there is a chaingun here) to see a lift with the red keycard moving up and down.
Go back up to the lobby and pass through the north door to reach a junction with two locked doors. Open the red (east) door and kill the shotgun guys and zombiemen waiting behind it, then take the radiation shielding suit inside the broken cabinet in the south wall before heading north to a barricaded door. Enter the hole in the wall to the east of this door and drop down into a nukage pool, then climb out of the pool using the steps in the north-west corner to reach a ledge with a teleporter, as well as more imps and zombies (plus cacodemons on Hurt Me Plenty skill level or higher). Ignore the teleporter for now and follow the ledge round to the south side of the pool to find a small door, then go through it to find the yellow keycard on an angled bridge.
With the yellow keycard, go back to the teleporter and enter it to return to the lobby, then go through the north door again to face a baron of Hell that has appeared. Continue north through the yellow door and dispose of one or two spectres, then walk west into an elevator and flip the north switch inside it to go down to the floor below. Open the door at the bottom of the elevator to enter a hangar, then follow the walkway you are on east and north until you reach two sets of steps. Take the east steps (going up) then continue north to another set of steps that go down, then continue following the walkway north and west to another door and pass through it to reach a long gray path. Follow the path west until it leads you to another door, go through and drop down the lift to your right to land in a large hall with some zombies. Activate a second lift in the south-west corner and ride it up to find the blue keycard in a small booth.
Follow the gray path back to the hangar, pushing past some imps and spectres that have teleported in, then follow the walkway round to the stairs and climb up to the control room on the east side, where a baron waits for you. Flip the switch in this room to lower the bars in front of the two large vehicles, then go down to the bottom floor and climb on top of the turret on the north side of the hangar to press a button in its cab - the turret will blow a hole in the metal wall ahead. Go through the hole to enter the dig site, then follow the gray road south and west to find the yellow skull key in front of a large door, fighting through a large number of monsters that teleport in as you go. Once you have the skull key, you need to return to the cavern with the teleporter in the north-east corner of the map, passing a couple more barons on the way as well as some lost souls that have been released into the nukage pool. North of the teleporter is a wooden door that you can now open to find a tunnel leading to a hole, which you can drop down to finish the level.
Other points of interest[edit]
Secrets[edit]
- At the lobby, take the south-eastern door to a room with a conveyor and some terminals. Look towards the wall on the west side and shoot the terminal in the middle. The bars on the east side of the conveyor will open, allowing you to get a rocket launcher. (sector 177) A wall breaks apart revealing imps once you collect the rocket launcher.
- Once you have the red key, open the northern door at the dig site entrance and open the red door. Go into the nukage at the east side and go along the east wall until you fall into a hole. Follow the cave past this hole to a hidden storage room with some energy cells, a plasma gun and a stimpack. Shoot the vent to return to the starting point. (sector 429)
- Once you have the yellow keycard, open the northern door at the dig site entrance and open the yellow door. When you enter the elevator, flip the switch on your right (north) to reach the lower floor. Open the wall straight ahead (east) to find a megaarmor. (sector 716)
- At the large, open dig site, go to the southern end of the area where a tree, a dead body, and a bunch of stalagmites are. Shoot the wall that is between these stalagmites (south) to reveal a cave, where a supercharge is on a platform and another megaarmor is near the waterfall. (sector 787)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 11:36.57 | vdgg | 2010-04-19 | parlmps.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on December 9, 2021.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points, however they are useless for deathmatch as they are all placed in a small pit near the yellow keycard.
- facing north. (thing 49)
- facing north. (thing 50)
- facing north. (thing 51)
- facing north. (thing 52)
Statistics[edit]
Map data[edit]
Things | 796 |
Vertices | 16859* |
Linedefs | 14622 |
Sidedefs | 25502 |
Sectors | 814 |
Things[edit]
This level contains the following numbers of things per skill level:
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