E1M5 (Return to Phobos)

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Return to Phobos maps
This level occupies the map slot E1M5. For other maps which occupy this slot, see Category:E1M5.

E1M5 is the fifth map of Return to Phobos. It was designed by Michael Kelsey.

Walkthrough[edit]

Map of E1M5
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. There is a large rectangular blue pool in the east. From here, walk outside and round to the south and west. Go up either of the two staircases and then up another staircase to the west (possibly going through a door). Go down a lift until you reach a door. Go to the left-hand window and shoot the red stripe that is visible. This will open the door, leading to a room with two imps, a shotgun guy, a yellow key, a megaarmor and a backpack. (sector 185)
  2. There is a maze in the north-east whose walls (which can be lowered by a switch) contain various health, armor and ammo items. To the east is a room behind a yellow door with a supercharge on a platform. In order to access it, you need to press the switch in this room and the switches in the nearby rooms behind the red and blue doors (the blue key is located in one of the columns connected by walkways in the northern part of the level). The section lowered by the switch behind the blue door counts as a secret. Note that in order to obtain the supercharge, the switches need to be pressed in the order red, blue, yellow (as indicated in the corridor prior to this area). (sector 173)

Bugs[edit]

In sector #149 near the maze before the end, you will drop into the floor (similar to deep water).

The door leading to the maze with the red key may not fully open. The door has a smaller crusher attached to it and there are two lines in the preceding hallway (marked by blue light textures on the wall) which start and stop the crusher. If the door will not open far enough for you to pass through backtrack slightly to activate the crusher (you will hear it) for a few seconds then try to open it again.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed 2:35.03 Serge Marudov (Never_Again) 2003-05-03 return01_na2.zip
UV max
NM 100S
UV -fast 9:30.69 Serge Marudov (Never_Again) 2010-01-04 re15f930.zip
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on June 4, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains six spawn points:

  1. facing west. (thing 320)
  2. facing east. (thing 321)
  3. facing east. (thing 322)
  4. facing east. (thing 361)
  5. facing east. (thing 362)
  6. facing north. (thing 363)

Statistics[edit]

Map data[edit]

Things 364
Vertices 2155*
Linedefs 2536
Sidedefs 3568
Sectors 201
* The vertex count without the effect of node building is 1900.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

External links[edit]