E1M5 (The Apocalypse Project)

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The Apocalypse Project maps
This level occupies the map slot E1M5. For other maps which occupy this slot, see Category:E1M5.
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E1M5 is the fifth map of The Apocalypse Project. It was designed by Daniel Hornbaker.

Walkthrough[edit]

Map of E1M5
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. The room behind the yellow door has four small alcoves in the corners. Three of them have gargoyle textures, but the north-western one has a satyr texture. This is a secret door leading to an area with some monsters, ammo, health and armor. (sector 192)
  2. Go up the stairs near the blue key - there is a secret door to the south (where there is a gap in the impaled humans) leading to a soul sphere, six imps (two on easy skill), and 7-15 lost souls. (sector 227)

Bugs[edit]

Due to a node builder error, there is an area in front of the south jail cells (next to linedef 178 to be precise) where the physical floor is higher than the visible floor, making the player walk on air.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed 0:43.66 Serge Marudov (Never_Again) 2011-06-14 apocalyp_na.zip
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 8, 2021.

Statistics[edit]

Map data[edit]

Things 271
Vertices 1203*
Linedefs 1343
Sidedefs 1950
Sectors 280
* The vertex count without the effect of node building is 1061.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]