E1M6: Bird Cage (Heretic Upstart Mapping Project)

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HUMP maps
The Ruins of Parthala
Mount Suffering

M1 M2 M3 M4 M5 M6 M7 M8

The Ophidian Nest

M1

This level occupies the map slot E1M6. For other maps which occupy this slot, see Category:E1M6.

E1M6: Bird Cage is the sixth map in episode The Ruins of Parthala of Heretic Upstart Mapping Project. It was designed by Jon Dowland and uses the music track "".

Walkthrough[edit]

Map of Bird Cage
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

You start the level inside a cross-shaped enclosure, surrounded by an open field. Step on the bronze pad in front of you to open the barrier leading to the middle of the enclosure, and release a number of gargoyles from a pen on your left. Go to the middle of the enclosure then head down the left (west) path to collect a Tome of Power on top of a second pad that will open the east path and release more gargoyles to the north, then head down the east path to find a Dragon Claw on top of the third pad. Step on the pad to open the north path and release a third group of gargoyles to the north, then head down the north path to find a Phoenix Rod on top of the final pad - stepping on it will lower the walls of the enclosure and allow some more gargoyles to teleport in behind you (or golems on bringest them oneth (BTO) skill level or higher).

The field holds four more pads that must be stepped on, starting with the pad in the south-east area and working clockwise. The first two pads will summon gargoyles on yellowbellies-r-us (YRU) or lower, or golems and an iron lich on BTO or higher, while the third pad will summon gargoyles on YRU or lower, golems on BTO or golems plus another iron lich on thou art a smite-meister (TAASM) or higher. The exit teleporter in the middle of the cross will lower once all the liches are destroyed - if you are playing on BTO or higher then you will not have to step on all the pads to bring in the liches, but on YRU or lower you will have to step on the north-east pad and wait for an unseen lich to be destroyed by a crusher.

Other points of interest[edit]

Secrets[edit]

  1. In the big field, press the sandy block on the west side to lower it and reveal a Quartz Flask. (sector 1073)
  2. In the big field, press the sandy block on the north side to lower it and reveal a Quartz Flask, or a Crystal Vial on TAASM. (sector 1128)
  3. In the big field, press the sandy block on the east side to lower it and reveal a Quartz Flask. (sector 1183)
  4. In the big field, press the sandy block on the south side to lower it and reveal a Quartz Flask, or a Crystal Vial on TAASM. (sector 1238)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
SM speed
SM max
BP speed
BP max
NM speed
NM 100S
Tyson
Pacifist

The (absence of) data was last verified in its entirety on January 16, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains twelve spawn points:

  1. facing north. (thing 17)
  2. facing east. (thing 36)
  3. facing west. (thing 54)
  4. facing south. (thing 70)
  5. facing west. (thing 110)
  6. facing north. (thing 112)
  7. facing north. (thing 156)
  8. facing east. (thing 158)
  9. facing east. (thing 202)
  10. facing south. (thing 204)
  11. facing south. (thing 248)
  12. facing west. (thing 250)

Statistics[edit]

Map data[edit]

Things 359
Vertices 5392*
Linedefs 4825
Sidedefs 9424
Sectors 1292
* The vertex count without the effect of node building is 3642.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

The level was generated from a WadC program.

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]