E1M6: Central Processing (Wonderful Doom)
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Wonderful Doom maps |
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Knee-Deep in the Dead
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The Shores of Hell |
Inferno |
Thy Flesh Consumed |
This level occupies the map slot E1M6. For other maps which occupy this slot, see Category:E1M6.
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E1M6: Central Processing is the sixth map in the Knee-Deep in the Dead episode of Wonderful Doom. It was designed by Eugene Guschin (Wraith777).
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Head east from the start. Just before the big room ahead, press the part of the beige wall between silver ridges. You will find health bonuses, armor bonuses, ammo clips, and a green armor. (sector 8) You can access this secret after picking up the red key as well by entering the monster closet further east from the key and opening the northeastern wall.
- Drop into the nukage at the yellow key area and enter the small passage at the northern part of it to find rockets, a berserk pack, and stimpacks. (sector 148)
- Open the misaligned wall at the northeastern part of Secret #2 and take the lift up to find a box of rockets, partial invisibility, health bonuses, and a teleporter. (sector 239) The teleporter will take you to health bonuses, a megaarmor, and a box of ammo.
- After pressing the switch at the maze section at the eastern part of the map, head to the southernmost intersection and go southwest to find a radiation suit. Continue past it to find armor bonuses, a medikit, a box of ammo, a box of rockets, and a backpack. (sector 65) If you have the red key, open the door and follow the health bonuses to a wall. Press that wall to reach a courtyard where you can find another radiation suit, armor bonuses, and a soul sphere.
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on December 21, 2021.
Deathmatch[edit]
Player spawns[edit]
This level contains ten spawn points:
- facing north-west. (thing 416)
- facing west. (thing 417)
- facing north. (thing 418)
- facing east. (thing 419)
- facing south. (thing 420)
- facing east. (thing 421)
- facing east. (thing 422)
- facing south. (thing 423)
- facing south. (thing 424)
- facing east. (thing 427)
Statistics[edit]
Map data[edit]
Things | 440 |
Vertices | 1511* |
Linedefs | 1578 |
Sidedefs | 2008 |
Sectors | 255 |
Things[edit]
This level contains the following numbers of things per skill level:
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