This level occupies the map slot E1M6. For other maps which occupy this slot, see Category:E1M6.
E1M6: Dead Halls is the sixth map of Doom Redemption. It was designed by Simon Judd (sirjuddington) and uses his remix of "Suspense" from Doom as its music track.
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- At the start, open a wall to the south to find a teleporter to a plasma gun and energy cells. (sector 281)
- In the red key area, open a wall to the north to find a soul sphere and boxes of ammo. (sector 25)
- At the south end, open a wall to the west to get ammo, a megaarmor, and a soul sphere. (sector 257)
- In the central waterway, head southeast to where the zombiemen are and open the south wall to find a teleporter leading to a backpack, a soul sphere, and partial invisibility. (sector 265)
- Press the switch that lowers the yellow key, then return to the central waterway. Head to the northeast side and open a wall to the north which leads to energy cells and a BFG9000. (sector 191)
- Go up to the exit switch, but before pressing it, turn around and climb the steps to a soul sphere and ammo. (sector 234)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
The (absence of) data was last verified in its entirety on September 27, 2024.
Deathmatch[edit]
Player spawns[edit]
This level contains nine spawn points:
- facing east. (thing 459)
- facing west. (thing 460)
- facing north. (thing 463)
- facing south. (thing 470)
- facing east. (thing 473)
- facing west. (thing 476)
- facing north-west. (thing 484)
- facing west. (thing 487)
- facing east. (thing 492)
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 1207.
This level contains the following numbers of things per skill level:
|
Cooperative
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
23 |
32 |
32
|
Shotgun guy |
15 |
34 |
61
|
Imp |
37 |
67 |
82
|
Lost soul |
2 |
4 |
5
|
Demon |
12 |
22 |
31
|
Spectre |
4
|
Cacodemon |
13 |
20 |
26
|
Baron of Hell |
1 |
2 |
2
|
Weapons |
1-2 |
3 |
4-5
|
Chainsaw |
1
|
Shotgun |
3
|
Chaingun |
3
|
Rocket launcher |
3
|
Plasma gun |
3
|
BFG9000 |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
9
|
Box of bullets |
9
|
4 shotgun shells |
21 |
25 |
21
|
Box of shotgun shells |
8
|
Rocket |
13
|
Box of rockets |
7
|
Energy cell |
19
|
Energy cell pack |
3
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
12
|
Medikit |
1
|
Megaarmor |
2
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
18
|
Health bonus |
22
|
Supercharge |
4
|
Backpack |
2
|
Berserk |
1
|
Partial invisibility |
2
|
Radiation shielding suit |
2 |
4 |
4
|
Keys |
1-2 |
3 |
4-5
|
Blue keycard |
1
|
Red keycard |
1
|
Yellow keycard |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
8
|
Teleport landing |
7
|
|
Deathmatch
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
23 |
32 |
32
|
Shotgun guy |
15 |
34 |
61
|
Imp |
37 |
67 |
82
|
Lost soul |
2 |
4 |
5
|
Demon |
12 |
22 |
31
|
Spectre |
4
|
Cacodemon |
13 |
20 |
26
|
Baron of Hell |
1 |
2 |
2
|
Weapons |
1-2 |
3 |
4-5
|
Chainsaw |
1
|
Shotgun |
3
|
Chaingun |
3
|
Rocket launcher |
3
|
Plasma gun |
3
|
BFG9000 |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
9
|
Box of bullets |
8
|
4 shotgun shells |
21 |
25 |
21
|
Box of shotgun shells |
7
|
Rocket |
13
|
Box of rockets |
6
|
Energy cell |
19
|
Energy cell pack |
2
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
12
|
Medikit |
1
|
Megaarmor |
2
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
18
|
Health bonus |
22
|
Supercharge |
4
|
Backpack |
2
|
Berserk |
1
|
Partial invisibility |
2
|
Radiation shielding suit |
2 |
4 |
4
|
Miscellaneous |
1-2 |
3 |
4-5
|
Deathmatch start |
9
|
Teleport landing |
7
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]