E1M6: Dead Halls (Doom Redemption)
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| Doom Redemption maps |
|---|
This level occupies the map slot E1M6. For other maps which occupy this slot, see Category:E1M6.
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E1M6: Dead Halls is the sixth map of Doom Redemption. It was designed by Simon Judd (sirjuddington) and uses his remix of "Suspense" from Doom as its music track.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- At the start, open a wall to the south to find a teleporter to a plasma gun and energy cells. (sector 281)
- In the red key area, open a wall to the north to find a soul sphere and boxes of ammo. (sector 25)
- At the south end, open a wall to the west to get ammo, a megaarmor, and a soul sphere. (sector 257)
- In the central waterway, head southeast to where the zombiemen are and open the south wall to find a teleporter leading to a backpack, a soul sphere, and partial invisibility. (sector 265)
- Press the switch that lowers the yellow key, then return to the central waterway. Head to the northeast side and open a wall to the north which leads to energy cells and a BFG9000. (sector 191)
- Go up to the exit switch, but before pressing it, turn around and climb the steps to a soul sphere and ammo. (sector 234)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | |||||
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The (absence of) data was last verified in its entirety on September 27, 2024.
Deathmatch[edit]
Player spawns[edit]
This level contains nine spawn points:
- facing east. (thing 459)
- facing west. (thing 460)
- facing north. (thing 463)
- facing south. (thing 470)
- facing east. (thing 473)
- facing west. (thing 476)
- facing north-west. (thing 484)
- facing west. (thing 487)
- facing east. (thing 492)
Statistics[edit]
Map data[edit]
| Things | 517 |
| Vertices | 1412* |
| Linedefs | 1494 |
| Sidedefs | 2161 |
| Sectors | 284 |
* The vertex count without the effect of node building is 1207.
Things[edit]
This level contains the following numbers of things per skill level:
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