E1M6: Dead Halls (Doom Redemption)

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Doom Redemption maps
This level occupies the map slot E1M6. For other maps which occupy this slot, see Category:E1M6.
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E1M6: Dead Halls is the sixth map of Doom Redemption. It was designed by Simon Judd (sirjuddington) and uses his remix of "Suspense" from Doom as its music track.

Walkthrough[edit]

Map of Dead Halls
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. At the start, open a wall to the south to find a teleporter to a plasma gun and energy cells. (sector 281)
  2. In the red key area, open a wall to the north to find a soul sphere and boxes of ammo. (sector 25)
  3. At the south end, open a wall to the west to get ammo, a megaarmor, and a soul sphere. (sector 257)
  4. In the central waterway, head southeast to where the zombiemen are and open the south wall to find a teleporter leading to a backpack, a soul sphere, and partial invisibility. (sector 265)
  5. Press the switch that lowers the yellow key, then return to the central waterway. Head to the northeast side and open a wall to the north which leads to energy cells and a BFG9000. (sector 191)
  6. Go up to the exit switch, but before pressing it, turn around and climb the steps to a soul sphere and ammo. (sector 234)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on September 27, 2024.

Deathmatch[edit]

Player spawns[edit]

This level contains nine spawn points:

  1. facing east. (thing 459)
  2. facing west. (thing 460)
  3. facing north. (thing 463)
  4. facing south. (thing 470)
  5. facing east. (thing 473)
  6. facing west. (thing 476)
  7. facing north-west. (thing 484)
  8. facing west. (thing 487)
  9. facing east. (thing 492)

Statistics[edit]

Map data[edit]

Things 517
Vertices 1412*
Linedefs 1494
Sidedefs 2161
Sectors 284
* The vertex count without the effect of node building is 1207.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]