E1M6: Don't Go Into the Light (Absolutely Killed)

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Absolutely Killed maps
This level occupies the map slot E1M6. For other maps which occupy this slot, see Category:E1M6.

E1M6: Don't Go Into the Light is the sixth map of Absolutely Killed. It was designed by scwiba and uses the music track "Sinister".

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Walkthrough[edit]

Map of Don't Go Into the Light
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. At the southwest end, near the spider mastermind pen, you can get a soul sphere and armor bonuses. (sector 34)
  2. After raising the lift to the blue key, take it up, then head south and open the wall at the south end to get a backpack. (sector 132)
  3. In the blue key area, lower the northeast lift and use it to enter the sector with health bonuses and a megaarmor. (sector 155)
  4. In the blue key area, enter the maze area and go until you find the crusher hall. Head to the middle of it, then west to the rocket and box of ammo. (sector 173)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.

Statistics[edit]

Map data[edit]

Things 212
Vertices 2260*
Linedefs 1814
Sidedefs 2916
Sectors 174
* The vertex count without the effect of node building is 1584.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]