This level occupies the map slot E1M6. For other maps which occupy this slot, see Category:E1M6.
E1M6: Power Core is the sixth map of the 1994 Ways To Die episode of No End In Sight. It was designed by Emil Brundage (NaturalTvventy).
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- On the bridge leading to the blue key, drop to the southern nukage pit and follow the tunnel to a small room with a few supplies inside. Climb the steps to trigger the secret and find a way back. (sector 35)
- On the bridge leading to the blue key, drop to the northern nukage pit and follow the tunnel, grabbing a radiation suit as you do, and into the blue key room. A megaarmor is on the platform by the nukage. (sector 69)
- The wall behind the radiation suit mentioned in Secret #2 can be opened allowing you to reach the outside area. A rocket launcher and rockets are on the other side. (sector 77)
- Before dropping into the pit with the yellow key, look for a nearby switch in this outdoor area. Flip this switch, then drop into the pit and follow the passage to a soul sphere. Note that if you flip the switch in the yellow key pit before reaching this secret, it becomes inaccessible until you cross the nukage past the blue door again. (sector 167)
- At the big area past the yellow door, go to the nukage on the east side and around a column for a switch. The switch opens a wall behind you with health and armor bonuses, two medikits, partial invisibility, and a radiation suit. (sector 254)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doomed Speed Demos Archive are:
Miscellaneous demos[edit]
Style |
Time |
Player |
Date |
File |
Notes
|
|
|
|
|
.zip |
|
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 1496.
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
41 |
48 |
54
|
Shotgun guy |
44 |
51 |
54
|
Imp |
35 |
44 |
49
|
Demon |
12 |
14 |
15
|
Spectre |
6 |
7 |
7
|
Weapons |
1-2 |
3 |
4-5
|
Shotgun |
1
|
Chaingun |
1
|
Rocket launcher |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
1
|
Box of bullets |
2
|
4 shotgun shells |
3
|
Box of shotgun shells |
1
|
Rocket |
7
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
10
|
Medikit |
10
|
Armor |
4
|
Megaarmor |
1
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
51
|
Health bonus |
16
|
Supercharge |
1
|
Backpack |
1
|
Partial invisibility |
1
|
Radiation shielding suit |
2
|
Keys |
1-2 |
3 |
4-5
|
Blue keycard |
1
|
Red keycard |
1
|
Yellow keycard |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Exploding barrel |
7
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]