E1M6: Pumping Station (Doom the Way id Did: The Lost Episodes)

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DtWiD: The Lost Episodes maps
Knee-Deep in the Dead
The Shores of Hell

M1 M2 M3 M4 M5 M6 M7 M8 M9


M1 M2 M3 M4 M5 M6 M7 M8 M9

Thy Flesh Consumed

M1 M2 M3 M4 M5 M6 M7 M8 M9

Base Instinct

M1 M2 M3 M4 M5 M6 M7 M8 M9 M0

The Final Gate

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E1M6. For other maps which occupy this slot, see Category:E1M6.

E1M6: Pumping Station is the sixth map of the Knee-Deep in the Dead episode in Doom the Way id Did: The Lost Episodes. It was designed by Mithran Denizen.


Map of Pumping Station
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Open the door to your left (west) to face some zombies, then go up the western staircase to enter a room divided by a nukage trench. Press the button on the west wall to raise a bridge over the nukage, cross it then continue north into a room where you will see the red keycard on top of a pillar. Press the button on the west wall to lower the key, pick it up then go up the western staircase and turn right to see a red door. Go through that door and head down some steps to a nukage pool, kill the approaching imps and zombies then step across the nukage and go to the exit door in the north wall. Go through the door and climb some more steps, then turn left at the top to see one or more zombiemen guarding the exit switch.

Other points of interest[edit]


  1. Open the orange wall east of the starting point to find a box of shotgun shells, a medikit, an armor, and a switch. (sector 34)
  2. The switch in secret #1 opens an area in the south-east room with three switches. Use the middle switch to lower the nearby platform with a partial invisibility. (sector 102)
  3. Exit the starting room and get on the southern lift. At the top, open the door to the west and take the lift here down to reach health and armor bonuses. You can also reach this secret by going into the hall west of the room outside the starting room and pressing on the section that looks different. (sector 44)
  4. Go into the aforementioned hall and press the switch on the left side to raise a bridge. Cross it and head north-west, opening the wall west of the terminal to find armor bonuses and a computer area map. (sector 71)
  5. Drop from the bridge to the nukage on the east side and flip the switch. Open the wall east of the switch to reach an outside area with a chainsaw, health bonuses, armor bonuses, and a switch to the north that opens up a central section. (sector 16)
  6. Drop from the bridge to the nukage on the west side and use the switch at the end, which opens up the north and south sides. The line of health and armor bonuses in the south side point to a wall which holds some ammo. (sector 113)
  7. In the exit room, use the gray wall at the north end and follow the hall to reach a backpack and a shotgun. (sector 246)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 7, 2021.


Player spawns[edit]

This level contains ten spawn points:

  1. facing south. (thing 277)
  2. facing south. (thing 279)
  3. facing south-east. (thing 280)
  4. facing east. (thing 313)
  5. facing east. (thing 314)
  6. facing west. (thing 319)
  7. facing east. (thing 320)
  8. facing south. (thing 321)
  9. facing south-east. (thing 322)
  10. facing west. (thing 323)


Map data[edit]

Things 348
Vertices 1172*
Linedefs 1352
Sidedefs 1874
Sectors 255
* The vertex count without the effect of node building is 1069.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]