This level occupies the map slot E1M6. For other maps which occupy this slot, see Category:E1M6.
E1M6: Pumping Station Hoedown is the sixth map of Shotgun Symphony. It was designed by Steve Duff.
Walkthrough[edit]
Map of Pumping Station Hoedown
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the central area, take the north door, then head east, the south. When you see a computer terminal, head onto it and press on the east wall to find a medikit. (sector 287)
- Open the first red door, then take the lift and open two more doors to head outside. Head northeast and through a hall, then up some steps to another door. Past it, there is a switch to the southeast. Return to the large outside area and head to the southeast. Through this passage you can climb more steps to find a plasma gun and a megaarmor. (sector 808)
- See Secret #2. (sector 809)
- Go to the area with the exit bars (west of the large nukage area) and get on the north step to lower the big block. Flip the switch and head further north to the next door. The walls will open when you approach the boxes of rockets, so head left and then press on the recessed wall in the southwest corner. Follow the corridor to a fork, then head south to the third light and open the west wall to find energy cell packs. (sector 1262)
- At the southeast end of the large nukage area, find a switch at the west side which opens the inner and outer bars. Backtrack north to the second tower, then head west and into the nukage there. Open the misaligned wall to the north there and take a lift up. Head southeast, then west and into an area with two lifts, one with a soul sphere and the other with a megaarmor. (sector 417)
- See Secret #5. (sector 418)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
The (absence of) data was last verified in its entirety on February 21, 2022.
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 6755.
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
32 |
37 |
41
|
Shotgun guy |
51 |
76 |
99
|
Imp |
42 |
77 |
113
|
Lost soul |
25 |
48 |
67
|
Demon |
12 |
16 |
18
|
Spectre |
12 |
15 |
18
|
Cacodemon |
22 |
38 |
55
|
Baron of Hell |
3
|
Weapons |
1-2 |
3 |
4-5
|
Shotgun |
4
|
Chaingun |
1
|
Rocket launcher |
1
|
Plasma gun |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
2
|
Box of bullets |
13
|
4 shotgun shells |
10
|
Box of shotgun shells |
9
|
Rocket |
13
|
Box of rockets |
28 |
27 |
28
|
Energy cell |
15
|
Energy cell pack |
7
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
27
|
Medikit |
17
|
Armor |
4
|
Megaarmor |
2
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
34
|
Health bonus |
19
|
Supercharge |
3
|
Backpack |
1
|
Berserk |
1
|
Radiation shielding suit |
6
|
Keys |
1-2 |
3 |
4-5
|
Red keycard |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Exploding barrel |
13
|
Teleport landing |
30
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]