E1M6: Rage (The Beginning of the End (part 1))

From DoomWiki.org

The Beginning of the End (part 1) maps
Episode 1
Episode 2

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E1M6. For other maps which occupy this slot, see Category:E1M6.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

E1M6: Rage is the sixth map in the first episode of The Beginning of the End (part 1). It was designed by Emil Brundage (NaturalTvventy) and uses the music track "".


Map of Rage
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Open the door at the start and take the northeast passage. The armor bonuses in this room point to the south wall. Open that wall to find a passage of health bonuses leading outside to a chainsaw and an invulnerability. (sector 27)
  2. In the red key room, drop off the red key ledge to the east and the wall to the east will lower. Stand in the area where it is and it will rise around you. Go north and press the switch, then press any of the other walls to get out. Go north to find a soul sphere. (sector 85)
  3. At the northeast end of the map, jump from the east ledge northwest to the alcove, then open the east wall to get a radiation suit and a computer area map. (sector 145)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 10:07.26 DidierTranber 2011-03-08 end116-1007.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 13, 2021.


Player spawns[edit]

This level contains five spawn points:

  1. facing north-east. (thing 286)
  2. facing north-east. (thing 405)
  3. facing north. (thing 409)
  4. facing south-east. (thing 410)
  5. facing north-east. (thing 414)


Map data[edit]

Things 428
Vertices 967*
Linedefs 1015
Sidedefs 1323
Sectors 157
* The vertex count without the effect of node building is 863.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]