E1M6: Succubus (PhobosDeimos Anomaly)

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PhobosDeimos Anomaly maps
Episode 1
Episode 2

M1 M2 M3 M4 M5 M6

This level occupies the map slot E1M6. For other maps which occupy this slot, see Category:E1M6.

E1M6: Succubus is the sixth and final map of the first episode of PhobosDeimos Anomaly. It was designed by Callum Guy Oliver (phobosdeimos1) and uses the music track "". The par time defined in MAPINFO is 30 seconds.

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Map of Succubus
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. In the large hall east of the starting point, a blur artifact is available on the west side near the starting point. (sector 17)
  2. Head southwest from the starting point to a block with a box of rockets, then jump to a berserk pack. Do not flip the switch on the block with the box of rockets before reaching this secret, as you may have a harder time reaching the berserk pack otherwise. (sector 43)
  3. In the large hall east of the starting point, a wall opens on the east side when you cross the middle part of the hall. Inside is a box of ammo, a backpack, and a soul sphere. (sector 45)
  4. Head west from the start and north down either of the steps. You will see a BFG9000 on a wall to the east. To get it, open a wall south of the BFG9000 to find a switch which lowers its platform. (sector 63)
  5. In the northeast hall, open the east wall to find a berserk pack and energy cell packs. (sector 90)
  6. Take the teleporter in Secret #3 to reach a plasma gun and energy cell packs. (sector 100)
  7. This teleporter is in Secret #3, but the sector itself is not accessible without cheating due to the teleporter line. (sector 101)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.


Player spawns[edit]

This level contains six spawn points:

  1. facing south-west. (thing 45)
  2. facing north-west. (thing 73)
  3. facing north-east. (thing 83)
  4. facing south. (thing 139)
  5. facing north. (thing 144)
  6. facing south. (thing 206)


Map data[edit]

Things 237
Vertices 799*
Linedefs 899
Sidedefs 1224
Sectors 162
* The vertex count without the effect of node building is 725.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]