E1M6: Tesla/Ohm Labs (No Sleep for the Dead)

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No Sleep for the Dead maps

This level occupies the map slot E1M6. For other maps which occupy this slot, see Category:E1M6.

E1M6: Tesla/Ohm Labs is the sixth map of No Sleep for the Dead. It was designed by Jan Van der Veken and uses the music track " ".

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Map of Tesla/Ohm Labs
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. The circular teleporter just before the exit can be lowered by using the switch in the room just above it to the south. Once you use it, enter the teleporter to be whisked to the plasma gun pillar. (sector 16)
  2. The switch just to your right opens a nearby door, leading to a dark room with spectres, a chainsaw, armor bonuses, some ammo, and another switch. (sector 46)
  3. The switch inside Secret #2 opens up a passage in the room just above the first room. Outside here is a shotgun, partial invisibility, two spectres (on Ultra-Violence or higher), a stimpack, some armor bonuses, two energy cells, and shotgun shells. (sector 95)
  4. In the room with imps on the pads, open the wall behind the northwest pad to find several passages. If you go right, you will find the switch to lower the teleporter to Secret #1, and you can get Secret #6 if you go left. (sector 113)
  5. Go to the southeast corner of the rocket launcher room to find a green armor (guarded by a spectre on Ultra-Violence or higher). (sector 160)
  6. Head left from Secret #4, going up the steps to a dead-end room with a box of shotgun shells in the middle. Just to the left of the box of shotgun shells, open the green wall to find a medikit, a chaingun, and a box of ammo. (sector 179)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The Compet-n records for the map are:

Style Time Player Date File Notes
UV speed **
NM speed **
UV max **
NM100S **
UV -fast **
UV -respawn **
UV Tyson **
UV pacifist **

Miscellaneous demos[edit]

Style Time Player Date File Notes


Player spawns[edit]

This level contains six spawn points:

  1. facing north. (thing 135)
  2. facing west. (thing 136)
  3. facing south. (thing 137)
  4. facing east. (thing 138)
  5. facing north. (thing 139)
  6. facing east. (thing 140)


Map data[edit]

Things 181
Vertices 1078*
Linedefs 1153
Sidedefs 1493
Sectors 199
* The vertex count without the effect of node building is 957.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]