E1M6: The Long Run (NJ Doom)

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NJ Doom maps
Come out fighting
Blood, Guts 'n' Gory

M1 M2 M3 M4 M5 M6 M7 M8 M9

Oh Hell

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E1M6. For other maps which occupy this slot, see Category:E1M6.
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E1M6: The Long Run is the sixth map in the Come out fighting episode of NJ Doom. It was designed by Nigel Rowand (Enjay).

Walkthrough[edit]

Map of The Long Run
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. At the start, head right and through the door to reach a room with three satyrs on the eastern wall. The southernmost one is a switch which opens up a door leading to a teleporter. This teleporter takes you to a room with two shotgun guys (one on easy skill), a spectre (hard skill), an invulnerability, and a megaarmor. There are also four boxes of shotgun shells on multiplayer. (sector 201)
  2. Going through the door opened by the switch near the teleporter to #1 opens up a trap with some zombiemen. Entering this trap opens up another small room to the east, containing 8 shotgun shells, an imp (medium and hard skills only) and a demon (hard skill only). (sector 219)
  3. East of the blue door is a corridor with three demon face textures on the north side. The middle one is a secret door, leading to 1-3 shotgun guys, a plasma rifle, an energy cell, and three armor bonuses. (sector 119)
  4. In the west of the long corridor is an alcove on the south side with 12 shotgun shells. Entering this alcove lowers a wall opposite, revealing three shotgun guys (one on easy skill), a cacodemon (hard skill only), and (on multiplayer) an energy cell pack. (sector 247)
  5. Further along the long corridor is an alcove on the south side with a berserk. Entering it opens up two doors opposite. The western one, which counts as secret, contains a box of bullets and a imp. (sector 250)
  6. Further along the long corridor is an alcove on the north side with a box of bullets. Entering it lowers a wall, revealing 2-7 demons and (on multiplayer) a chainsaw. (sector 173)
  7. Further along the long corridor is an alcove on the north side with a medikit. Entering it teleports you to a room with a plasma rifle and 1-3 shotgun guys. Note that the teleporter only works once. (sector 211)
  8. Immediately east of alcove leading to #7 is another alcove containing a medikit on the south side. Entering it teleports you to a room containing 1-4 shotgun guys and 0-2 demons. Note that the teleporter only works once. (sector 213)
  9. Further along the long corridor is an alcove on the north side with a partial invisibility and two exploding barrels. Entering this alcove opens a door revealing 1-5 demons and an invulnerability. There are also two rockets on multiplayer. (sector 91)
  10. Further along the long corridor is an alcove on the north side with three health bonuses. Entering it opens up a door opposite leading to 1-4 imps and either a soul sphere (easy skill) or a medikit (medium and hard skills). (sector 238)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Deathmatch[edit]

Player spawns[edit]

This level contains six spawn points:

  1. facing east. (thing 20)
  2. facing west. (thing 21)
  3. facing east. (thing 418)
  4. facing west. (thing 419)
  5. facing west. (thing 420)
  6. facing west. (thing 421)

Statistics[edit]

Map data[edit]

Things 475
Vertices 1200*
Linedefs 1333
Sidedefs 1759
Sectors 271
* The vertex count without the effect of node building is 1097.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]