E1M6: Toxic Treatment Plant (2002 A Doom Odyssey)

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2002 A Doom Odyssey maps
Deep into the Code
The Road to Eternity

M1 M2 M3 M4 M5 M6 M6 M7 M8 M9

The Evil Unleashed

M1 M2 M3 M4 M4 M5 M5 M6 M7 M8 M9

The Search for Stephanie (original)
Torment Ultima (10th ed.)

M1 M1 M2 M3 M4 M5 M6 M7 M8 M9 M9

Bonus ZDoom levels

M1 M1 M2

This level occupies the map slot E1M6. For other maps which occupy this slot, see Category:E1M6.
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E1M6: Toxic Treatment Plant is the sixth map in the Deep into the Code episode of 2002 A Doom Odyssey. It was designed by Kristian Aro (Nebula) and uses the music track " ". In the 10th anniversary edition some geometry changes were made but the things population remained the same, apart from two added floor lamps at the exit switch.

Walkthrough[edit]

Map of Toxic Treatment Plant (original)
Map of Toxic Treatment Plant (10th ed.)
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Along the way to the blue key room, there will be a side room on the left, which has the switch to open the big green door leading into the blue key room. In this same room, use the crate to lower it, revealing another switch. After you flip this switch, go all the way to the southernmost room which has the rocket launcher on the ledge. Open the door and use the lift to go up, then enter the hall on the right. Flip the next switch for the next lift up, and at the top you will be able to get a megaarmor, stimpacks, and boxes of rockets. (sector 294)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Deathmatch[edit]

Player spawns[edit]

This level contains ten spawn points:

  1. facing south-east. (thing 315)
  2. facing north-east. (thing 316)
  3. facing east. (thing 317)
  4. facing west. (thing 318)
  5. facing south-west. (thing 319)
  6. facing west. (thing 320)
  7. facing north. (thing 321)
  8. facing south. (thing 322)
  9. facing north. (thing 323)
  10. facing south. (thing 324)

Statistics[edit]

Map data[edit]

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]