E1M6: Who's Afraid of Red, Yellow and Blue? (Infinity)

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Infinity maps
This level occupies the map slot E1M6. For other maps which occupy this slot, see Category:E1M6.

E1M6: Who's Afraid of Red, Yellow and Blue? is the sixth level of Infinity. It was designed by Björn Hermans and Holger Nathrath, and uses a MIDI rendition of "Jump" by Van Halen as its music track.

Walkthrough[edit]

Map of Who's Afraid of Red, Yellow and Blue?
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Flip the switch on the panel in front of you to lower the wall around the door behind you, then go through the door to open two monster closets to your left and right containing zombies. Go north to a junction and take the northern path to find another door, go through it and kill all the caged enemies, then approach the lift with the backpack in the south-west corner to reveal one or two imps. Leave the room to see that a chamber has opened in front of you, then enter it to raise steps up to the armor on the north side of the room. Taking the armor will raise another set of steps up to the yellow skull key on the opposite side.

Return to the junction and go east to a yellow door, which leads to a large hall with zombies and imps. Go to the area with the low ceiling at the north end of the hall and flip the switch on the east wall, which will open a chamber above you, then use the lift at the south end of the hall to go up to that chamber. Step round the angled wall in the chamber to see two caged imps guarding a door, then open the door to find a spectre guarding another switch that will open a wall behind the lift. Lower the lift again to see a red door ahead, then go down the western staircase in front of the door to reach a damaging blood pit containing the I and the red skull key. There is a lion switch in the north-east corner of the pool that will lower the I as well as the entrance lift; alternatively, you can press the west side of the lift to lower both platforms.

Go back to the red door and pass through it, then use the lift just behind it to go up to a square room with zombies. Step across the tile in the middle of the room to lower four buttons, then press the eastern button to lower a lift in the south-east corner of the room. Flip the switch at the bottom of the lift to lower another lift, then flip a second switch at the bottom of that lift to lower a third lift to the east. Open the door on the bottom level and kill an approaching spectre, then enter the damaging water pool next to it and go to the step with the stimpack at the north-east end. Walking on the step will open a closet in the middle of the room containing zombiemen and a block holding the blue skull key, which you can lower by pressing any side of it.

Go through the door west of the pool to find another lift, ride it up then flip the switch ahead to open the neighboring door and lower the lift leading back up to the square room. Go back down to the red door and head south to the edge of a nukage pit, then go through the doorway to your left to reach a fenced bridge over the nukage below. At the east end of the bridge, kill any waiting zombies then go round to the east side of the dividing wall and press the blue skulls to open it, revealing a button that will lower the exit teleporter.

Other points of interest[edit]

On the way down to the blue key area you will see a cage containing an invulnerability and a box of shotgun shells. You can reach it by opening the nearby poison sign.

Secrets[edit]

  1. In the first wooden trap room, if you go around the cages to the backside, you can open the metal wall to access each cage. The western cage holds a stimpack, while the eastern cage holds another stimpack (only on Hey Not Too Rough or lower) and a box of shotgun shells. Both cages count as separate secrets. (sector 40)
  2. See secret #1. (sector 43)
  3. In the big room at the center of the map, there is a lion switch at the backside of a column on the northern side of the room. Press it to open up a compartment to the left that counts as two secrets. (sector 113)
  4. See secret #3. (sector 115)
  5. Inside the compartment where secrets #3 and #4 are located are some monsters, but if you press on the wall in the north-west corner, you will reveal more secret passageways. (sector 116)
  6. See secret #5. (sector 117)
  7. Open the door in secrets #5 and #6 to reach a large secret room where you can get up to four secrets in the room. (sector 118)
  8. See secret #7. (sector 227)
  9. See secret #7. (sector 228)
  10. See secret #7. This is the room which contains health bonuses at the end of the room. (sector 192)
  11. The other door inside the big secret room leads to a corridor that ends in barrels, a chaingun, and boxes of shotgun shells. There are four secrets to find in this corridor. (sector 120)
  12. See secret #11. (sector 191)
  13. See secret #11. (sector 190)
  14. See secret #11. (sector 119)
  15. When you get to the end of the corridor mentioned in secret #11, return to the big secret room (which is secret #7) and the left side will have opened up a bit. Aside from the monsters, there is a stimpack and a box of shotgun shells in this room. (sector 193)
  16. See secret #15. (sector 48)
  17. Open the red door and run straight south and into the nukage. Be sure to pick up the nearby radiation shielding suit, and go across the nukage until you find a teleporter which will take you to the secret. A stimpack and a box of shotgun shells are inside this small room, and there will also be a shotgun guy on Hurt Me Plenty or higher. Take note that if you access the blue key region before jumping into the nukage, the teleporter and the secret will be permanently closed off. (sector 109)
  18. In the square room with sunlight shining through the sky, press the button on the west side of the block to open a room full of monsters on the east side of the room. (sector 152)
  19. In the square room with the sunlight shining through the sky, press the button on the north side of the block to raise some steps to the upper floor and go to the end of the corridor to get three secrets. (sector 181)
  20. See secret #19. (sector 150)
  21. See secret #19. (sector 184)
  22. See secret #19. This is the sector with the teleporter, and to reach it, after getting the other three secrets (#19, #20, and #21), backtrack and look west to find one of the switches is accessible. Flip it, and the teleporter should be available. Note that you cannot actually trigger this secret sector. (sector 182)
  23. After taking the teleporter mentioned in secret #22, grab the chainsaw in the center of the room for the western wall to open. This sector containing two demons counts as a secret. (sector 213)

Bugs[edit]

Because secret #22 is not accessible without the no-clipping cheat, only a maximum of 95% secrets can be obtained

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 9:17.31 Serge Marudov (Never_Again) 2010-06-28 infinity_na.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 7, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing south. (thing 109)
  2. facing south. (thing 110)
  3. facing south. (thing 111)
  4. facing south. (thing 112)

Statistics[edit]

Map data[edit]

Things 391
Vertices 1031*
Linedefs 1144
Sidedefs 1628
Sectors 240
* The vertex count without the effect of node building is 910.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

External links[edit]