E1M6 (ASDoom)

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ASDoom maps
This level occupies the map slot E1M6. For other maps which occupy this slot, see Category:E1M6.
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E1M6 is the sixth map of ASDoom. It was designed by Andy Sheppard.


Map of E1M6
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. In the yellow key room are several marble faces on the walls. The north-eastern one opens on pressing, leading to a soul sphere. (sector 65)
  2. In the blue key area are several niches with satyr faces. The western one in the south-western area is a secret door, leading to a medikit, a box of bullets, a box of shotgun shells, and a rocket. (sector 93)
  3. From the teleporter that leads to the red key, head south and through the demon-face door to the east. Just past the crossroads is a switch which lowers a nearby floor. Stepping on the floor raises you to a walkway leading to a pillar with a switch on its south side. This switch lowers the pillar, revealing a cacodemon, a medikit, a box of bullets, and a rocket. (sector 174)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

This information was last verified in its entirety on January 16, 2018.


Map data[edit]

Things 323
Vertices 1284*
Linedefs 1436
Sidedefs 1863
Sectors 200
* The vertex count without the effect of node building is 1166.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]