This level occupies the map slot E1M6. For other maps which occupy this slot, see Category:E1M6.
E1M6 is the sixth map of ASDoom. It was designed by Andy Sheppard.
- 1 Walkthrough
- 2 Areas / screenshots
- 3 Speedrunning
- 4 Statistics
- 5 Technical information
- 6 Inspiration and development
- 7 Trivia
- 8 See also
- 9 Sources
- 10 External links
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
Other points of interest
- In the yellow key room are several marble faces on the walls. The north-eastern one opens on pressing, leading to a soul sphere. (sector 65)
- In the blue key area are several niches with satyr faces. The western one in the south-western area is a secret door, leading to a medikit, a box of bullets, a box of shotgun shells, and a rocket. (sector 93)
- From the teleporter that leads to the red key, head south and through the demon-face door to the east. Just past the crossroads is a switch which lowers a nearby floor. Stepping on the floor raises you to a walkway leading to a pillar with a switch on its south side. This switch lowers the pillar, revealing a cacodemon, a medikit, a box of bullets, and a rocket. (sector 174)
Areas / screenshots
Routes and tricks
The records for the map at the Doomed Speed Demos Archive are:
This information was last verified in its entirety on January 16, 2018.