E1M6 (BOBKDV2)

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BOBKDV2 maps
This level occupies the map slot E1M6. For other maps which occupy this slot, see Category:E1M6.
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E1M6 is the sixth map of BOBKDV2. It was designed by Bob Carter. It was later adapted into E3M3 of The Lost Episodes of Doom.

Walkthrough[edit]

Map of E1M6
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

A zombieman (thing 97) is stuck inside the crates at the start of the level, so cannot be killed, thus the maximum achievable kills percentage is 98% on easy skill and 99% on medium and hard skills.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

As this level does not contain official secrets, the NM 100S category is redundant. Due to the zombieman bug outlined above, 99% kills is acceptable for UV max and its derivative categories.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 8, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains five spawn points:

  1. facing east. (thing 218)
  2. facing east. (thing 219)
  3. facing east. (thing 220)
  4. facing east. (thing 221)
  5. facing east. (thing 222)

Statistics[edit]

Map data[edit]

Things 293
Vertices 996*
Linedefs 1008
Sidedefs 1369
Sectors 174
* The vertex count without the effect of node building is 831.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]