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BOBKDV2 maps
This level occupies the map slot E1M6. For other maps which occupy this slot, see Category:E1M6.
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E1M6 is the sixth map of BOBKDV2. It was designed by Bob Carter. It was later adapted into E3M3 of The Lost Episodes of Doom.


Map of E1M6
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


There are no official secrets on this map.


A zombieman (thing 97) is stuck inside the crates at the start of the level, so cannot be killed, thus the maximum achievable kills percentage is 98% on easy skill and 99% on medium and hard skills.

Demo files[edit]

Areas / screenshots[edit]


As this level does not contain official secrets, the NM 100S category is redundant. Due to the zombieman bug outlined above, 99% kills is acceptable for UV max and its derivative categories.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 8, 2021.


Player spawns[edit]

This level contains five spawn points:

  1. facing east. (thing 218)
  2. facing east. (thing 219)
  3. facing east. (thing 220)
  4. facing east. (thing 221)
  5. facing east. (thing 222)


Map data[edit]

Things 293
Vertices 996*
Linedefs 1008
Sidedefs 1369
Sectors 174
* The vertex count without the effect of node building is 831.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]