E1M6 (Egypt)
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Egypt maps |
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This level occupies the map slot E1M6. For other maps which occupy this slot, see Category:E1M6.
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E1M6 is the sixth map of Egypt. It was designed by Paul Ladas.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Open the north wall at the start to find boxes of shotgun shells. (sector 79)
- See Secret #1. (sector 80)
- Open the south wall at the start to find medikits. (sector 81)
- See Secret #3. (sector 82)
- Open the west wall in Secret #3 to find a megaarmor. (sector 83)
- See Secret #5. (sector 84)
- Open the door at the start and head south a bit, then open the east wall to get stimpacks, ammo clips, and shotgun shells. (sector 67)
- See Secret #7. (sector 68)
- Head south and east from the previous two secrets, then fall into the southwest quadrant. Take the lift here to get a berserk pack. (sector 86)
- At the red key, open the northwest wall to get a soul sphere. (sector 107)
- See Secret #10. (sector 108)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | 0:46.26 | Donatas Tamonis (Donce) | 2005-11-11 | egyptnm.zip | |
UV max | 2:53.89 | Trevor Cheng (Daiyu Xiaoxiang) | 2013-03-21 | knee6-253.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on June 2, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing east. (thing 231)
- facing east. (thing 232)
- facing east. (thing 233)
- facing east. (thing 234)
Statistics[edit]
Map data[edit]
Things | 235 |
Vertices | 399* |
Linedefs | 525 |
Sidedefs | 736 |
Sectors | 148 |
Things[edit]
This level contains the following numbers of things per skill level:
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