E1M6 (Nuke Mine)

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Nuke Mine maps
This level occupies the map slot E1M6. For other maps which occupy this slot, see Category:E1M6.

E1M6 is the sixth map of Nuke Mine. It was designed by Jason Hargreaves.

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Walkthrough[edit]

Map of E1M6
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

The red key is not present on Hey, Not Too Rough or lower, which makes the level impossible to beat on those skill levels without cheating.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 6:28.60 Serge Marudov (Never_Again) 2009-09-15 nukemine_na.zip
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 9, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains seven spawn points:

  1. facing north. (thing 15)
  2. facing north. (thing 16)
  3. facing north. (thing 17)
  4. facing north. (thing 18)
  5. facing east. (thing 162)
  6. facing east. (thing 163)
  7. facing south. (thing 164)

Statistics[edit]

Map data[edit]

Things 165
Vertices 569*
Linedefs 620
Sidedefs 852
Sectors 69
* The vertex count without the effect of node building is 490.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]