E1M6 (The Apocalypse Project)

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The Apocalypse Project maps
This level occupies the map slot E1M6. For other maps which occupy this slot, see Category:E1M6.
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E1M6 is the sixth map of The Apocalypse Project. It was designed by Daniel Hornbaker.

Walkthrough[edit]

Map of E1M6
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. The path leading to the blue key counts as a secret and is impossible to miss unless you exploit the first bug below. (sector 286)
  2. The inner pentagon of the pentagram surrounding the red key has a secret door on each side (facing away from the centre). The one opposite the red key area contains a baron of Hell, eight health bonuses, two armor bonuses, a box of shotgun shells, and two stimpacks. (sector 63)
  3. The next side of the pentagon (see #2) leads to 8 shotgun shells, a box of bullets, and a baron of Hell (last two not on easy skill). (sector 74)
  4. The next side of the pentagon (see #2) leads to two rockets, a baron of Hell, and a soul sphere (last two only on hard skill). (sector 73)
  5. The next side of the pentagon (see #2) leads to two rockets, a baron of Hell, and a computer area map (last two only on hard skill). (sector 76)
  6. The next side of the pentagon (see #2) leads to the same items as #3. (sector 78)

Bugs[edit]

It is possible to press the exit switch without first pressing the switch behind the blue door to lower the switch.

Pressing the switch behind the blue door also lowers the bars to the outside area with the spiderdemon and barons of Hell. If you run out into the outside area after pressing the switch you will be trapped as there is no way to raise the bars unless you use a squeeze glide.

It is impossible to achieve 100% items on hard skill, as there are two computer area maps and only one can be collected.

Above the top of the lift in the eastern blue key area is a flat bleed (linedef 1331).

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed 0:53.51 Serge Marudov (Never_Again) 2011-06-14 apocalyp_na.zip
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 8, 2021.

Statistics[edit]

Map data[edit]

Things 371
Vertices 1188*
Linedefs 1393
Sidedefs 2070
Sectors 319
* The vertex count without the effect of node building is 1046.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]